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DCS: World

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Mensaje  Silver_Dragon Vie 06 Jun 2014, 21:21

Dos fotos nuevas del Fw-190D-9
DCS: World - Página 14 10348684_10154277247115341_8985551740592920336_o
DCS: World - Página 14 1622366_10154277260230341_4293616457917932658_o

Silver_Dragon

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Mensaje  Silver_Dragon Dom 08 Jun 2014, 15:49

Para los que useis Steam, importante noticia, Valve no se hace responsable a partir de ahora de los numeros de serie comprados del exterior:
http://forums.eagle.ru/showthread.php?p=2085202#post2085202
7 June 2014

Dear all,

We learned from Valve/Steam that they will be unable to continue merging DCS keys purchased outside of the Steam Store. As such and as of today, please note that any keys purchased outside of the Steam Store can no longer be used to activate DCS products on Steam.

We will be working with Steam to merge all keys purchased prior to today. We can make no promises as to when or if this will happen though… that is out of our hands.

Please note though that keys purchased on the Steam store will work on DCS World downloaded from the DCS Store.

Thanks

Silver_Dragon

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Mensaje  Silver_Dragon Dom 08 Jun 2014, 23:32

Nueva noticia de Wags, para los Backers, está disponible el manual temprano del Fw-190D-9 y una actualización de estado muy interesante (no solo de WW2 sino lo que se mueva en DCS: W) Wink
aqui: http://forums.eagle.ru/showthread.php?t=125454

Silver_Dragon

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Mensaje  Silver_Dragon Lun 09 Jun 2014, 12:14

Presentación oficial del C-101 Aviojet de Aviodev en los foros de Eagle Dynamics
http://forums.eagle.ru/showpost.php?p=2086863&postcount=1

DCS: World - Página 14 AVIODEV-LOGO-TRANS-ED

Dear Everyone,


We are excited to announce to the community our first project, the CASA C-101 "Aviojet".


The CASA C-101 Aviojet is an advanced jet trainer and light attack aircraft, entering service with the Spanish AF in 1980.The C-101 was also operated by the Air Forces of Chile, Jordan and Honduras. Through many years of service, the Aviojet has proved itself as a reliable aircraft, being an excellent platform for training and aerobatic flight, and is used by the premier aerobatic team of the Spanish Air Force, the Patrulla Águila.


The team behind the C-101 for DCS World is AvioDev, who are located in Spain and the UK. The team is comprised of 4 members:


Peyvolt : Modeller
Tango : Systems developer
JO : Textures
Alezmad : Technical Advisor

Also you can follow us in our facebook page:

https://www.facebook.com/Aviodev

Development on the C-101 was a painstaking task, in order that the models, textures, and systems accurately matched the real aircraft. Thanks to working directly with pilots and technicians of the real aircraft, we are able to bring you an exceptional simulation. At the current time, the aircraft has been developed with SFM and full clickable cockpit, but AFM is planned, and we are currently looking for an AFM devolper to create the flight model for our C-101 project, and possible future projects. If you would be interested in this position, please contact us via PM.

Our C101 project teaser: Recommended to watch it in 1080.
https://youtu.be/HgmIyEwLvyE

Silver_Dragon

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Mensaje  Silver_Dragon Lun 09 Jun 2014, 15:28

Información tecnica sobre el C-101 de AvioDev

http://forums.eagle.ru/showthread.php?t=125532
DCS: World - Página 14 AVIODEV-LOGO-TRANS-ED

C-101 AVIOJET
SYSTEMS SIMULATION OVERVIEW



Hi everyone!

We are very excited to make this announcement regarding the C-101! The following is an overview of the systems modelling.

ELECTRICAL SYSTEM
* All relays, switches and breakers modelled
* All busses modelled with complete switching logic
* Battery drains under load without generator or external power connected (WIP)
* Accurate electrical loads by electrical consumers (the more you try and run on the battery, the quicker it fails) WIP
* Systems highly granular, with sub-systems tied to their respective bus and associated circuit breaker

AIR DATA COMPUTER
* Highly accurate air data simulation
* ASI simulates effects of compressibility and effects due to angle of attack
* VSI has lagged response
* Mach meter
* Organic simulation of blocked pitot and static systems - results in accurate "down stream" behavior of altimeter, VSI and ASI without special programming (WIP)

HYDRAULIC SYSTEM
* All flight controls dependent upon availability of hydraulic pressure (current SFM limitation means that aileron, elevator, and rudder operate regardless of configuration)
* Hydraulic system manual reversion accurately simulated (WIP)
* Flight controls accurately drain system pressure

PRESSURIZATION/AIR CONDITIONING
* Pressurization schedule accurately modelled
* Pressurization affects oxygen usage
* Incorrect configuration leads to pilot blackout (WIP)
* Canopy fogging reacts to ambient conditions/"cold soak" (WIP)

OXYGEN SYSTEM
* Affected by cockpit pressurization
* Accurate usage based upon conditions
* Normal and high flow modelled (WIP)
* Oxygen affected by crew member count (WIP)

NAVIGATION SYSTEM
* VOR, ILS and TACAN accurately modelled
* "Cone of silence", and range vs. altitude determine reception area
* Each beacon characteristics accurate to their type
* TACAN test mode fully modelled, including failure states
* Terrain masking (WIP)

TARSYN SYSTEM
* Highly accurate start-up/shutdown
* Effects of maneuvering/acceleration introduce errors
* Highly accurate self-erect function with inhibit modes implemented
* Independent vertical and horizontal gyros
* Manual modes fully implemented

ALTIMETER
* Effect of blocked static port (WIP)
* Vibrator modelled with ability to tap glass (WIP)
* Needle will stick if vibrator failed/no power

BACKUP INSTRUMENTS
* Turn coordinator and slip ball will react correctly on the ground
* Turn coordinator will topple if start-up time not observed
* Attitude indicator errors implemented

FUEL SYSTEM
* Fuel system fully modelled
* Inverted fuel tank simulated and reacts to g and NOT aircraft attitude
* All fuel tanks correct modelled with complete fuel transfer system and auto logic, as well as manual modes
* Mis-configuration of fuel system can lead to fuel starvation and engine flame-out
* Fuel quantity indicator system fully modelled
* All functions tied to their respective busses and circuit breakers

ENGINE SYSTEM
* Engine start/stop logic fully implemented
* Engine ignition system auto/continuous mode fully modelled
* Engine flame outs under certain conditions modelled
* Engine failure if abused/limits exceeded (WIP)

NAVIGATION RADIO HEAD
* VOR test mode implemented (WIP)
* Display test mode
* Display dimmer/OFF implemented
* Independent of nav radio - can fail independently

VHF RADIO HEAD
* Display test mode
* Display dimmer/OFF implemented
* Blinks on invalid frequency selection
* Independent of comm radio - can fail independently

TACAN RADIO HEAD
* Test mode implemented
* TACAN X band implemented
* TACAN able to tune any valid DME source from VOR/ILS/DME in addition to TACAN/DME
* Independent of TACAN radio - can fail independently

DME RECEIVER
* Independent DME receiver can fail independently

MORSE CODE IDENTS
* All beacon types include correct frequency of tone, keying rate, repeat rate, and interleave
* Audio panel WIP

COCKPIT LIGHTING
* Cockpit lighting integrated into model
* Accurate area illumination (within limits of renderer)
* All lights independently modelled (single lights can burn out/fail)
* All lights tied to correct dimmers/switches

EXTERIOR LIGHTING
* All external lighting independently modelled (except formation lights)
* Individual lights can fail (except formation lights)
* All lights tied to correct switches
* Multi-stage lighting

ADDITIONAL EXTERNAL ANIMATIONS
* Boarding ladders
* Wheel chock
* Pilots helmet(s)
* GPU (when requested)

ADDITIONAL INTERNAL ANIMATIONS
* Boarding ladders
* Helmet (WIP)
* GPU All systems are tied to their respective busses, and circuit breaker(s) where installed.

Items marked as WIP are experimental, may be missing, broken, or will not make it into the final product.

THIS LIST IS NOT EXHAUSTIVE, AND EVERYTHING IS SUBJECT TO CHANGE.

We hope you enjoyed reading some of the key features of the C-101 systems and depth of modelling. We aim to bring you the highest fidelity systems simulation possible, thanks to advice and feedback from our real-world pilots and maintenance technicians. We are extremely grateful for their help.

Best regards,
Tango.

Silver_Dragon

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Mensaje  Silver_Dragon Lun 09 Jun 2014, 16:31

http://forums.eagle.ru/showthread.php?t=125535

DCS: World - Página 14 AVIODEV-LOGO-TRANS-ED
C-101 AVIOJET MODEL PREVIEW We are pleased to showcase our cockpit and external models to you! Please note that everything is still WIP and EVERYTHING IS SUBJECT TO CHANGE. Enjoy!!

C-101 EB
DCS: World - Página 14 1222121_zps57456dc2

DCS: World - Página 14 9_zps029f1370


DCS: World - Página 14 7_zps1e4e3f19


C-101 CC

DCS: World - Página 14 6_zps52ffc9b1



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Mensaje  Silver_Dragon Sáb 14 Jun 2014, 00:32

Nevada NTTR está completada, solo queda la integración de EDGE en la 1.3.0 para introducir el sistema de archivos para soportar multiples mapas.
http://forums.eagle.ru/showthread.php?t=80468
Status - June 13 2014

The NTTR map is essentially done. We are now waiting for EDGE to be incorporated into DCS and set up the a new file structure that will be required to support multiple maps.


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Mensaje  Silver_Dragon Sáb 21 Jun 2014, 23:25

Nuevas imagenes de efectos del terreno de EDGE y la IA del Mig-15Bis

http://forums.eagle.ru/showpost.php?p=2097158&postcount=9
A couple of early work in progress shots of new grass, the AI MiG-15bis and depth of field OPTION.

Again, these are WIP!

DCS: World - Página 14 10482482_779598572062033_1764750563591740829_o
DCS: World - Página 14 10358944_779598465395377_8791272349702653894_o
DCS: World - Página 14 10397207_779598448728712_2858915770963441471_o
DCS: World - Página 14 10494406_779598615395362_2406612209138386272_o

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Mensaje  Silver_Dragon Dom 22 Jun 2014, 22:14

Nueva imagen de EDGE en el teatro del caucaso

https://www.facebook.com/eagle.dynamics
A preview look at improved terrain coming later in 2014...
DCS: World - Página 14 1537871_10154338422430341_1297181746946249890_o

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Mensaje  Silver_Dragon Jue 26 Jun 2014, 16:16

Fw-190D-9 Precompra disponible:

http://forums.eagle.ru/showthread.php?p=2101312#post2101312
The Fighter Collection and Eagle Dynamics are happy to announce that DCS: Fw 190 D-9 Dora is now available for pre purchase from the DCS Store at: https://www.digitalcombatsimulator.com/en/shop/

The Focke-Wulf Fw 190 is widely regarded as Germany's best fighter aircraft of World War II. Its appearance in the skies over France in August 1941 was a rude shock to the Allies, as it was clearly superior to any other plane. For nearly a year, the Fw 190 was the unmatched champion of the air war in Europe. The Fw 190 had speed and high altitude performance as its two great assets.

The development of advanced allied fighters resulted in the Fw 190 D–9 variant which first saw service in September 1944. This variant had a larger nose that housed a more powerful Junkers Jumo engine that produced 2,100 hp with the MW-50 boost system. The D-9 was designed for high altitude aerial combat and is a worthy adversary to the P-51D Mustang.

https://youtu.be/_x1gi6vyn8g

Key Features of the DCS: Fw 190 D-9 Dora:

• Unmatched flight physics that allow you to truly feel what it's like to fly this legend.

• Highly detailed, six-degrees-of-freedom (6 DOF) cockpit.

• Interact with cockpit controls with your mouse.

• Accurate Fw 190 D-9 model, squadron markings, and weapons.

• Detailed modelling the Fw 190 D-9 instruments, weapons, engine, radios, fuel, and electrical systems.

• Battle the P-51D Mustang in single and multiplayer games.


DCS: Fw 190 D-9 Dora will sell for $49.99 at August 5. Pre Purchase now for $39.99 and save 20%!

DCS: World - Página 14 10494493_617249571706307_7355906210911653662_o


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Mensaje  Silver_Dragon Vie 27 Jun 2014, 01:35

Pat implementa el mapa movil en el Sa-342 Gazelle

http://forums.eagle.ru/showpost.php?p=2101806&postcount=328
Hello gents,
The cockpit and the external model are completely being re-textured at the moment (still WIP), but no view at the moment.
If you appreciate the BO-105 cockpit, you will appreciate the gazelle cockpit too, thanks Oliver.
A lot of things have been improved or changed, among them, rotor blades animations have been re-made with bones (for the technicians), rotor head animations are now like the real helicopter, a moving map has been added to the "copilot" position.
This vid was made at the first step of the moving map coding
https://youtu.be/heoMcZYev3Q
Thanks for your support.

Silver_Dragon

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Mensaje  Silver_Dragon Dom 06 Jul 2014, 13:00

Nuevo update y video del Mig-21Bis de LeatherNeck

http://forums.eagle.ru/showpost.php?p=2109848&postcount=1
Hey folks,

I'm going to keep this update fairly brief, as we have some new stuff cooking that still needs a few days to simmer before it can be presented. Thus; do expect another update with some nice juicy screenshots of the MiG-21 in EDGE sometime during next week.

Work continues on integration of the MiG-21 into Core DCSW and on the final level of polish and testing prior to public release. The past week was mainly focused on moving the aircraft into the new 1.3.0 development environment, which required some art tweaks on various components. This is still not complete; as there are some significant visual glitches still present. I am, however, confident that we'll be wrapping things up on this task in the first few days of the next week.

In addition to this, we're working on some auxiliary tasks such as box art, main menu artwork, icons, shirt artwork, more liveries, tactical numbering, and a lot of other stuff that escapes my mind. We've also begun reaching out to a lot of external partners and individuals to kick the promotional and marketing campaign into high gear. I hope we'll be seeing the effect of this very soon.

All of the remaining tasks are on the artistry, and thus Roland and Novak are taking a short break away from development. Certainly excellent timing for Roland in particular, as his first child arrived just a few weeks ago! Things are, however, already stirring and things will kick into gear as we head into the next project(s). Preparatory work in the form of in-house tools that will alleviate several development hurdles, such as FM programming, are already taking shape. We're excited to properly embark on a new era of Leatherneck, especially with all the developmental experience we've accumulated over the course of the last few years.

You're all desperate for a release date; but I don't have one for you. As mentioned many times in the past, as soon as we are dead-certain on a time-frame, you will all be the first to know.
We're just as excited as you to finally have it available to everyone. It feels unreal to be so close after such a long time, but we're finally almost here.

If you haven't seen it already, be sure to pop into the video suggestion thread and give voice to what you'd like to have an in-depth look at prior to release.
We hope to be able to provide these little looks at the aircraft in a somewhat rapid succession (subject to change, however!).
We'll also look into doing some detailed write-ups of the approaches and simulation complexity behind various components of the product (FM, Radar, etc.).

Tonight I come bearing a very simple, and even perhaps somewhat boring gift.
A simple ramp cold-start and takeoff of the MiG-21. It's quick and dirty, but hopefully you can appreciate it for what it is: an unsullied look at the raw gameplay of the MiG-21.

I initially narrated this video; but figured it was superfluous after watching it a few times.
The next ones will be narrated however, as they will deal with some more advanced concepts (radar, weaponry, navigation).

Cheers!
Team Leatherneck

https://youtu.be/TSPT-tConPs

Silver_Dragon

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Mensaje  Silver_Dragon Lun 07 Jul 2014, 13:45

Puesto en la pagina de Facebook de coretex (video en camino).
https://www.facebook.com/CoreTexDesigns
DCS: World - Página 14 10339275_539094756213558_1902400863393971566_o

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Mensaje  Silver_Dragon Lun 07 Jul 2014, 18:47

VEAO Hawk Brochute:

http://forums.eagle.ru/showthread.php?t=126667
Hi Guys,
I thought you might like to see the brochure that we'll have with us at Legends to hand out this coming weekend.

http://www.veaosimulations.co.uk/brochure/DCS-Hawk-Brochure.pdf

Enjoy,
Chris.

DCS: World - Página 14 Hawk-brochure-cover
DCS: World - Página 14 Hawk-brochure-back

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Mensaje  Silver_Dragon Lun 07 Jul 2014, 20:02

Update de Julio WW2 update:
http://forums.eagle.ru/showpost.php?p=2110895&postcount=1
Dear all,

In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable. However, the restructured system still provides an excellent value for your backing contribution. For example: each aircraft will retail at $49.99; however, you will receive the item instead at only $20.00. This is in addition to other items such as the Normandy map ($20 contribution and above) and other perks as the backing contribution level rises.

We also feel this new system dramatically reduces the chance of reward delivery confusion and delays.

As software deliverables (aircraft and map keys) are ready for release, keys will be sent to backers based on their contribution level. Physical items like shirts, hats, etc. will be sent when the entire DCS: World War II: Europe 1944 project is complete per deliverable items stated in the rewards list at the bottom of this update.

Per the update last week, we are pushing hard to deliver the originally planned aircraft and assets as fast as we can. Because we have additional staff assigned to this effort, this will accelerate the process and dramatically lessen the impact on our other projects (insert: “where is my Hornet?!” comments).

Our ultimate goal is to create a unique battlefield environment within DCS World that is specifically tailored to Second World War air combat. This is a combination of the period aircraft, maps, navigation, communications, and objects that creates a total experience. DCS World is designed to encompass multiple time period and locations, and we see this as a keystone endeavor for just one slice of DCS World.

As each part of DCS: World War II: Europe 1944 is created (aircraft and map), we will release it as a unique DCS World module (like we are currently preparing DCS: Fw 190 D-9 Dora for). Backers will get each part based on their contribution level. When all the pieces are done, we will create a bundle package that puts them all together in a single download / boxed purchase. In other words, there will be no separate installation that runs outside of DCS World. That would defeat the primary goal of DCS World.

As we get closer to the launch of DCS: Fw 190 D-9 Dora in August 2014, we are working on a mechanism to provide an Alpha copy to $40 and up contributors.

DCS World War II: Europe 1944 Backer Rewards:

$1-19
Bronze Backer credit in manuals

$20
Bronze Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map

$40
Bronze Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual

$60
Silver Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual

$80
Silver Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual

$100
Silver Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual

$120
Gold Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual

$140
Gold Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access

$160
Gold Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product

$180
Platinum Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt

$200
Platinum Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt
TFC hat and calendar

$250
Platinum Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft

$500
Diamond Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy

$1,000
Diamond Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy
One custom paint scheme for the aircraft of your choice

$2,000
Diamond Backer credit in manuals
DCS: P-51D Mustang and print-ready PDF manual
Normandy Map
DCS: Fw 190 D-9 Dora, Alpha access, and print-ready PDF manual
DCS: Bf-109K, Alpha access, and print-ready PDF manual
DCS: Spitfire, Alpha access, and print-ready PDF manual
DCS: P-47D Thunderbolt, Alpha access, and print-ready PDF manual
DCS: Me.262, Alpha access, and print-ready PDF manual
Normandy Map Alpha access
Copy of any DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy
One custom paint scheme for the aircraft of your choice
Your face on the pilot model of your plane of choice

Silver_Dragon

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Mensaje  Silver_Dragon Mar 08 Jul 2014, 22:39

Update de la lista de WW2:

http://forums.eagle.ru/showpost.php?p=2112208&postcount=1
Dear all,

We have been listening to the good and bad feedback from yesterday’s announcement and we recognize that we made a mistake. We agree that it is not fair that someone that already purchased P-51D or Fw 190 should be forced to receive them again when there are other project aircraft they prefer. We apologize.

As such, we are in the process of redesigning the backer’s page to allow you to choose the aircraft YOU wish. You will get a number of aircraft selection slots based on your contribution level as listed in the list below.

If you earlier paid a shipping cost, it will be added to your total pledge amount.

$1-19
Bronze Backer credit in manuals

$20
Bronze Backer credit in manuals
One aircraft of choice and print-ready PDF manual
Normandy Map

$40
Bronze Backer credit in manuals
Two aircraft of choice and print-ready PDF manual
Normandy Map

$60
Silver Backer credit in manuals
Three aircraft of choice and print-ready PDF manual
Normandy Map

$80
Silver Backer credit in manuals
Four aircraft of choice and print-ready PDF manual
Normandy Map

$100
Silver Backer credit in manuals
Five aircraft of choice and print-ready PDF manual
Normandy Map

$120
Gold Backer credit in manuals
All aircraft of choice and print-ready PDF manual
Normandy Map

$140
Gold Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access

$160
Gold Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product

$180
Platinum Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt

$200
Platinum Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt
TFC hat and calendar

$250
Platinum Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft

$500
Diamond Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy

$1,000
Diamond Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy
One custom paint scheme for the aircraft of your choice

$2,000
Diamond Backer credit in manuals
All aircraft and print-ready PDF manual
Normandy Map
Normandy Map Alpha access
Copy of any Eagle Dynamics developed DCS product
TFC Polo Shirt
TFC hat and calendar
Two keys for each aircraft
One existing aircraft skin with your name below the canopy
One custom paint scheme for the aircraft of your choice
Your face on the pilot model of your plane of choice

Silver_Dragon

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Mensaje  Silver_Dragon Miér 09 Jul 2014, 13:22

Brochute de VEAO sobre Warbirds Collection

https://www.facebook.com/pages/VEAO-Simulations/130582376992838?hc_location=timeline
As with the Hawk brochure for Legends this weekend, here is the Warbirds Collection one.

Please note, aircraft you see on the brochure are still very much WIP and obviously we will update the brochure to reflect the four aircraft mentioned when we have them in-sim.

This brochure is specifically for Legends and not the final one.

Thanks,
Chris.

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Mensaje  Silver_Dragon Miér 09 Jul 2014, 13:58

Update VEAO A-C SkyHawk
http://forums.eagle.ru/showpost.php?p=2112931&postcount=169
Thought I'd add a couple of more renders for you all

Jim, Tony and the team have been working tirelessly on the A-4C

Hope you all like them

Pman

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Mensaje  Silver_Dragon Miér 09 Jul 2014, 14:29

VEAO F-8F Update
http://forums.eagle.ru/showpost.php?p=2112922&postcount=20
Right,

Time for some new eye candy I think...

As you can see the Bearcat is coming along nicely and great work is being done to have this model ready by the end of the year so that we can look to bring it to you in the early part of 2015

I will update Dev Diary in due course

Pman
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Mensaje  Silver_Dragon Miér 09 Jul 2014, 14:45

VEAO P-40A update
http://forums.eagle.ru/showthread.php?t=125793&page=2
Time for some more eye candy I think!

I hope you guys love the detail as much as I do

Pman
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Mensaje  Silver_Dragon Vie 11 Jul 2014, 19:44

FAQ de WW2 con la nueva situación

http://forums.eagle.ru/showthread.php?t=126824
DCS WWII 1944 FAQ
What we know… just the facts.

Ok, I am writing this because so much info and answers are spread all over, as well, so much misinformation is being spread, either because people cant easily find it or cant be bothered to take the time.

At the time of the Kickstarter
RRG

RRG, led by Luthier was in sole control of management and setup of Kickstarter and Project. All creative decisions and direction were planned and executed by them

RRG stated that Kickstarter funds would be a small part of the project. Where the other funding was coming from was undisclosed.

ED

ED was partnered with RRG, supplying manpower, game core, and knowledge to the project, they were not involved with any management decisions, including planning and execution of Kickstarter.

ED was to sell keys to RRG for distribution as rewards (Its believed that this order wasn’t completed as only a small amount of people received this reward at end of the funding period for the Kickstarter)

ED developer Yo-Yo offered his services to do quality control on all FMs produced by RRG, he was also working with RRG is some form with the Spitfire as he had a unique fondness for that aircraft, but this was still and RRG project.

This brings us to the changes.
RRG

RRG became mostly unresponsive a few months back (not just with customers), the forums were getting very frustrated, everyone was getting very frustrated, info wasn’t being communicated to the level people had come to expect. Some where between the last update from them and June 7th, it was announced that significant changes had taken place with the project, both how its developed and managed.

This was described as:

Luthier was no longer involved in the project.

Luthier was contracted to continue work on helping with some of the manuals

Since the Kickstarter funds had run out, ED had been footing the bill on development.

ED decided to attempt to carry on development, hiring a number (undetermined) of the employees from RRG

Kickstarter funds covered a small amount (“drop in the bucket”) of total funds needed to successfully complete the products

The State of the project as left by RRG, as best we know.
Map: No updates had been shown for sometime, person involved had been removed from the team early on. Its believed the map is not very far along at all, and delivery date of said map backs that up. (expected May 2015 with period AI units)

Me 109K-4: We had seen many development shots of this aircraft, we assumed it to be in early Alpha (expected Oct 2014)

Spitfire IX: No progress images or videos of this one where made public, no real news at all. (stated to deliver Dec 2014)

P-47D-30: Model was in works, that’s all we were shown. (expected March 2015)

Me 262A1: Model shown in progress, no more info. (no timeline yet)

AI Only B-17G: No real info either, no timeline, but assumed it would be part of AI period units for map as stated above.

ED’s official stance on the Kickstarter funds was that they were spent on all aspects of the project, but as listed above, none were very close to being done whatsoever, the closest being the Me 109, which ED had sunk 120,000 USD of its own funds into the flight model. This did not include the model, cockpit model, cockpit systems, etc. It’s safe to assume that a DCS Module can reach well above 150,000 USD to complete.

Restructure
Due to the above costs, lack of funds and ED needing to take over the project, all aspects were reviewed.
Changes
No more separate install (this means no separate keys for one or the other)

Reward restructuring was needed as the reward structure was poorly thought out and would have been financially impossible to accomplish.

Project delivery date was changed from Sept 2014 to numerous dates over the next year or so, as described above.

At the end of the project, the entire collection could be purchased as a bundle.
The rewards were initially changed to this:
http://forums.eagle.ru/showpost.php?p=2110895&postcount=1
After customer feedback they were changed to this:
http://forums.eagle.ru/showpost.php?p=2112208&postcount=1
Key changes, Choice of aircraft from all 6 WWII modules. $1-$19 backers would receive $20 ED Bonus points

Clearing some misconceptions and false statements
Q: ED is taking the assets of RRG and getting nothing but profits from this, off our money right?
A: No, ED has already assumed many costs associated with the project, the fact is all the Kickstarter money was spent before ED took over. While it is true that ED has recovered, or believed to have recovered all the assets, much work is left to be done, and a rough estimate of 10-15 percent of the project is actually completed, some of which was already funded by ED

Q: ED was funding this project all along
A: No, not at all, no one knows where RRG was going to acquire the funding to satisfy its lofty goals, ED only got heavily invested when things started to go south.

Q: ED planned this, it was their goal all along to bait and switch us and give us less, isn’t that the truth.
A: As stated above, ED had no involvement in setting up the original reward structure, in fact as they took over, they were honestly shocked at how truly confusing and lofty the set up was. Again, this was because all of this was set up by RRG

Q: ED bought out RRG and all its assets right?
A: ED didn’t buy, acquire or takeover RRG. The details of how it all transferred may never be known, but what we do know is it appeared Luthier surrendered all the assets created with the Kickstarter money, and some of the employees were hired by ED to help continue the project as not to disrupt their other projects.

Q: ED’s first restructure was bad only to make the real one look good.
A: No, not at all, It was an oversight, a simple mistake, if you look at the initial reward restructure purely by the numbers it’s a great value, but it was pointed out that a number fo backers already had the P-51D and it didn’t make sense to force them to accept that as one of their rewards. Wags admitted this was a mistake publically.

Q: Why not just offer a refund?
A: Its complicated, but the short answer is this, The money was spent before ED stepped in, ED believes people want DCS WWII. They thought the best path was to make the project workable, and continue to develop it, in turn offering a realistic compromise on the reward structure

Q: Why cant you refund the money and just make the project anyways
A: This would be an incredibly hard hit to the bank roll, it would be a big enough loss that the project would have to be scrapped. They are already expected to continue to fund the project, but adding an 150,000 hit right off the start. Well its too much.

Q: It doesn’t matter, you cant give me my original rewards 100% you are supposed to refund
A: Kickstarter requires people to be upfront and communicate with their customers ED is trying to do that, even though ED didn’t enter in to this agreement, they are trying their best to make the project a reality. If it comes down to it, and they are forced into a refund, you can count on the project being scrapped. Not even the 109 could be guaranteed at this point. This isn’t a threat, its just the way it is.

Q: I am not happy with my reward structure, why cant you give me more?
A: ED did its best to make the value the best it could, while still remaining profitable. They are still a business, and they have to protect that as well. They have been very open to reviewing and making changes so far.

Just a side note on this FAQ, I requested, to Wags, to do this for the community, I know how info can be spread about in a thread and lost in the shuffle, I feel like both sides of the argument might be missing some key points.

I am going to initially leave this open for discussion, but I am warning you now, it will be moderated heavily for the back and fourth bickering. I am not an Employee of ED, I cant answer legal stuff as that has not been disclosed, so what you see above is all I know and understand. Also you may not agree with how ED is handling this, posting here your plan to fix everything will not change anything, This is where we are at.

If you feel I have missed something or you need clarification just ask, either in this thread, or by PM (preferred). This is not meant to be an update or anything new, but just to gather all the info in one location.

Silver_Dragon

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Mensaje  Silver_Dragon Dom 13 Jul 2014, 04:18

F-86F update

https://www.facebook.com/eagle.dynamics?ref=stream
Two new Sabre pics for the weekend!
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Mensaje  Silver_Dragon Dom 13 Jul 2014, 04:37

Aviodev C-101 Update

https://www.facebook.com/Aviodev?ref=stream
Un par de capturas del C-101 en EDGE (el nuevo engine para DCS:World). El C-101 se encuentra en fase de testeo interno, antes de ser enviado a los testers de ED.
A couple of screenshots of the C-101 in EDGE (the latest terrain engine for DCS:World). The C-101 is under-going final internal testing prior to being sent to ED testers.
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Mensaje  Silver_Dragon Lun 14 Jul 2014, 20:14

Actualización en el sistema de beneficios de compra (Maximo 30% precio descuento al producto comprado). Ahora tienen una duración de un año desde la ultima compra realizada y ve benefician las ordenes anteriores a 20 de febrero de 2014.
http://forums.eagle.ru/showpost.php?p=2117306&postcount=2
Today we made several changes to the bonus system that we hope you will all appreciate:

http://www.digitalcombatsimulator.com/en/faq/bonus_rules/

The customer has the opportunity to receive a bonus for existing orders (paid before February 20th, 2014) pertaining to products participating in the bonus program, with the same rules applied (p.2-3) as under the new order. Customers must use these bonuses prior to January 1st, 2015. Visit: Personal section / My account to register the orders.

A product can be paid by use of bonuses no more than 30% (thirty percent) of the full product price. We retain the right to change this percentage at any time and at our discretion.

The following rules are applied to bonuses accrued for purchases made after February 20th, 2014: 100% of the bonus will be cancelled without return and/or recovery in case the customer does not make a purchase within one year from the date of the last purchase from the DCS e-shop.

Silver_Dragon

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Mensaje  Silver_Dragon Mar 15 Jul 2014, 21:39

El Mig-21Bis continua con la integración a la 1.3.0
http://forums.eagle.ru/showthread.php?t=126950
Hey folks,

A quick status update for you;

Currently we are working on several important things, which, when finished, will draw this project to a complete close.

Due to changing underlying rendering backend, some additional work had to be done to port the MiG-21 into 1.3.0. Initially we thought we could wrap this up fairly quickly, but this has taken longer than expected. When we finish, I hope to share with you some very nice screenshots of the MiG-21 in it's new home.

Core integration of the AI MiG-21 package continues and is progressing nicely. Stripping the aircraft of all artwork and code that is not required unless owning the module has been completed, and we're working on ensuring that everything is working flawlessly. Seamless integration to avoid splitting the community is obviously incredibly important, but it must be noted that DCS is an incredibly complex piece of software, and adding another complex piece into the puzzle is not something that can be taken lightly.

A few weeks ago we noted that we will be sending out promo copies of the aircraft; but this has been delayed due to the ongoing 1.3.0 migration. Keeping up with two working copies of our product is a very time-consuming/wasting endeavor. Thus, when we're satisfied with the module and it's functionality in 1.3.0, we will then take a look at providing previewers with a legacy version that is representative of the newest build.

In the beginning of July, we decided to upgrade our Damage modelling to a completely new standard. We've been busy ripping the aircraft apart with a new mesh-based damage system, in conjunction with hand sculpted normals. Additionally, we have modeled most of the interior components of the aircraft, and can expose them at will. I think you'll all find it looks very satisfying, and we can't wait to show you.

As soon as we finish 1.3.0 integration and some other tasks, we'll be providing you with the aforementioned screenshots and also the aforementioned KH-66 + RSBN + SAU video, which will continue the in-depth looks video series. That one will be narrated as per your requests.

Some of you have noted that it'd be beneficial to gather developer posts in a single thread, and we agree. Once the opportunity arises, we will work on compiling a FAQ/Developer info thread for quick reference on various topics.

Thanks!

LS

Nueva imagen de la cabina con el panel de armado del SPS-141
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