DCS: World
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Re: DCS: World
SA342 Update
http://forums.eagle.ru/showpost.php?p=2387423&postcount=549
http://forums.eagle.ru/showpost.php?p=2387423&postcount=549
Hi everyone,
Here are some shots of the external textures WIP during different flight conditions
EDIT : The pilots are currently beeing textured too, as soon as I have something to show I will.
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Re: DCS: World
VEAO P-40F Cockpit update
http://forums.eagle.ru/showpost.php?p=2387837&postcount=242
http://forums.eagle.ru/showpost.php?p=2387837&postcount=242
Couple of renders showing the work that Rock is doing on the P-40F cockpit.
Bear in mind these are max raw renders so they do look a little different in sim
Pman
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Re: DCS: World
Leatherneck F-14 Update
Dear All,
It's been another busy period for the team entire team at Leatherneck. Not only in terms of development and progressing on our current stable of projects – but also with unfolding personal events.
Family deaths, day-job commitments and more have yielded a rather muted visible public presence.
Progress has not been impaired in any way; and we're very excited to move into the latter half of 2015.
A considerable amount of the teams' focus has been on projects other than the F-14, including the MiG-21bis.
While that may sound disappointing; it must be noted that several technologies developed for one of our other aircraft can directly be drawn upon to shorten the development time of the F-14.
Elements include e.g. HUD elements or Navigational implementations.
We've also spent an additional chunk of time on refinement of our internal tools, in particular a Flight Modeling Visualizer.
We will go into deeper depth on our other projects in an upcoming all- Leatherneck-encompassing newsletter, so for now; lets focus on the F-14.
The Art team's primary focus has been on assuring proper integration with the F-14 codebase and DCS engine.
This is a particularly boring aspect of art asset development; albeit very necessary so as to allow the programming team to boundlessly progress.
Examples include defining clickable areas, animations and creating 2D bitmaps that will be drawn on various indicators and screens.
We've almost completely finished this process and thus the main focus will again shift to traditional artistry.
The biggest task ahead is texturing both the interior and exterior elements of the aircraft.
We're currently evaluating a few new sculpting-based techniques that we hope will yield incredible fidelity and texture depth.
Our working version of the aircraft is still currently based around a -B model exterior and -A model interior.
However, work progresses on the -A exterior, starting with completion of the TF-30 engines and exhausts for the -A model tomcat.
More notable adjustments of the shape and equipment to fall in line with an -A are forthcoming.
Some of our sharp-eyed community members (you know who you are!) noticed various flaws in the initial renders we posted.
Sincere gratitude for your sharp eyes, and we've already rolled in some of these corrections.
Examples include widening the main engine intakes and canting the main gear.
As with all of our development, we adhere to a very iterative process and you should always consider anything shown to be Work in Progress.
Additionally, we've gone ahead and continued on sculpting our pilot and RIO models.
We're certainly paying very close attention to ensure a high level of detailing and accuracy.
We have plans for these models beyond the standard in-cockpit / external pilots you are currently used to; features that will hopefully significantly improve immersion.
You should expect this particular model to look practically identical in-game, as most of the detail will be baked down into normal and diffuse maps.
After completion of the Hydraulic and some Electrical systems, the programming team has shifted focus to the development of the TF-30 and F-110 engines.
This particular task will require a significant amount of time to develop, as both engines have unique properties and a lot of interconnected dependencies that need to be recreated and tested.
Thus, elements of the AICS, Fuel System, Pilot Controls must all be in place before all elements of our new engine simulation can be recreated.
We are of course fully committed to ensuring that we model as many of the various characteristics and quirks of both engines.
Some of these quirks have massive impact on how you fly and fight in the aircraft, thus we must be certain that we get it completely right.
We hope that both reliance on documentation and SMEs will allow us to achieve this level of fidelity.
Our FM simulation is highly dependent on all of the Engine and Flight Controls being completely in place, so as to ensure that all base parameters are correct before attempting to simulate the movement of the aircraft.
Of course, it goes without saying that every facet of the F-14's flight envelope will be modeled to the fullest extent possible.
Unlike what some of you fear, we are not limited in any way in what we can model or simulate, including more complex factors, such as variable geometry wing surfaces.
Once the engine and flight controls are in place, the team will move on to creating all auxiliary control system functionality.
This includes elements such as brakes, hooks, refueling probes, canopy jettison, and much more.
The F-14 Product Page is about to go live and is undergoing final tweaks.
It will contain a considerable amount of depth on various subjects, most of it however has already been covered in the forums.
The F-14 page is part of a wider website update which includes a new News section that will host our more frequent, unscheduled updates.
During and after our initial announcement, many of you had questions about various aspects of development and the planned module roadmap in general.
I've tried to gather as many of these as possible, but feel free to write more below and I will add as many as I possibly can.
Q: Which particular Airframe era will you be simulating?
We're still ironing out some specifics here; but we're aiming for a mid-to late 80s' airframe for the -A, and mid 90s' for the -B. Thus, some features such as the glove vanes will be disabled, while some advancements and improvements in the aircraft will be included.
Q: Are you sure about those Glove Vanes?
A: We'll be, at the very least, adding a visual option. It is possible that we will simulate the aerodynamic impact of the glove vanes further down the line.
Q: Will you be separating the -A and -B model Tomcats in the sim?
A: Indeed! It is also possible that one model will be released some time before the other.
Q: How much will it cost, and will both versions be sold together?
A: Details to be disclosed at a later time; but do not expect any kind of exorbitant or non-standard pricing.
Q: Where can I pre-order?
A: There is currently no pre-order or pledge package available.
It is likely that we'll be running a pre-order program at some point prior to release, however.
Q: Will Air-to-Ground Capability be included?
A: Yes; however the specific A2G and sensor capability that will be modeled is yet to be decided. You can note in the renders posted, that the BRU-32 bomb rack is mounted to the Phoenix pylons on the underside of the fuselage.
Q: Which Chin Sensor Pod will the Aircraft utilize?
A: TCS & ALQ-100 Antenna. The bullet fairing visual option will be included.
Q: Will Carrier Operations be included at Release?
A: We are networking together with our partners to ensure a complete package upon release, however the complex nature of the task at hand lends itself to a cautious approach in saying anything definitive.
Q: Will Multiplayer Multi-Crew be available at Release?
A: We hope to include this feature on release. We consider it an essential selling point of this module, and a personal dream of our own.
Q: What do you mean by the AIM-54 being based on a 'CFD' Simulation?
A: We will be using Computer Fluid Dynamics simulations to the fullest extent possible in order to ensure proper accuracy and fidelity of the AIM-54 Phoenix missile flight dynamics. While this particular missile is very difficult to sufficient documentation on; we are investing heavily into ensuring that our recreation of it is true to life.
Q: Will Night Vision be available?
A: Yes.
Q: What is JESTER AI, exactly?
A: It is a proprietary system that primarily simulates the RIO crew member. It will allow you to quickly and efficiently fly and fight in the F-14, while minimizing your workload. JESTER AI will be fully voiced and highly streamlined. The system will be designed to be moduler, and can thus be quickly adapted to other multi-seat aircraft in development.
Q: Will Multi-Seat licensing be a thing? (RIO Only License, etc.)
A: Possibly. We do like some of the ideas brought forward; but nothing definitive as of yet. It's more likely we'll stick to just a single license.
Q: Will Iranian Tomcats be included?
A: Yes! We have several Iranian liveries planned. We also plan to model the older MBU-5/P mask in use by the Iranian Air Force.
Q: Will you include a HGU-55 helmet option?
A: Not planned at this time.
Q: That looks like it has way too many polygons!
A: We learned our lesson with the rocky performance of the MiG-21 on release, and are taking care to keep performance at a significantly better level. Much of the detail you see is simply normal maps baked down from high-poly sculpts; thus, they already perform very well!
Q: Which theatre will be included with the F-14?
A: Very oceany. Very cold.
The F-14 Campaign will take place in this theatre.
Q: Why not GOOSE AI?
A: Goose is dead, man.
Q: Any possibility of an MP / COOP Campaign?
A: Not planned at this time; however, we do intend to support the F-14 with significant after-market content, especially taking into consideration the Straights of Hormuz theatre. It can be noted that the SP campaign can likely be easily edited to allow for more players.
Q: What should I do during my inevitable divorce?
A: More Fleet BARCAP.
Q: Will random failures and issues be modeled?
A: Yes! We have a slew of unique and new features planned here that should introduce some RPG-esque elements into your gameplay experience, should you wish it.
Q: Will JESTER AI be able to handle Piloting duties as well?
A: Likely to some very limited extent.
That is all for F-14 development at this point.
During the next month you should expect to see some strong visual progress on both exterior and interior textures.
We're very excited to move forward and to start seeing our vision come to life.
Sincerely,
Leatherneck Simulations
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Re: DCS: World
AVIA Ltd (y Concord XXI segun la publicidad) han puesto un video mostrando el Stand de su simulador profesional del Mi171 en la feria de Simulación militar y Profesional del ITSEC 2015 en Praga. Usan la versión profesional de DCS: World
https://youtu.be/CEF7K-RYb_k
https://youtu.be/CEF7K-RYb_k
Scientific and Production Association "AVIA» takes part in ITEC 201...
Avia TS
ITEC 2015
Scientific and Production Association "AVIA" attends the exhibition with its new Mi-171 helicopter Full Flight Simulator.
ITEC is an annual forum for representatives from the military, industry and academia to connect and share knowledge with the international training, education and simulation sectors. Presenting a unique overview of the industry’s latest innovations, the event provides visitors with a platform to discuss developments in this evolving market and exchange ideas about future requirements for military training and simulation.
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Re: DCS: World
VEAO ha presentado en Duxford un demostrador tecnologico para el modelo de vuelo avanzado en DCS: World con el aparato Zivko Edge 540. Por ahora solo ha mostrado un modelo externo y no sabemos si será un modulo o simplemente un modelo de testeo.
https://www.facebook.com/pages/VEAO-Simulations/130582376992838
https://www.facebook.com/pages/VEAO-Simulations/130582376992838
Our first reveal of the weekend....
Our Edge 540 technical demonstrator including our fully functional realistic flight model seems to be going down very well.. More to come later
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Re: DCS: World
Fotos de la cabina del Meteor F3 de VEAO
https://www.facebook.com/pages/VEAO-Simulations/130582376992838
https://www.facebook.com/pages/VEAO-Simulations/130582376992838
Our next reveal for the weekend is the Meteor cockpit. This is rendered straight from 3D Studio Max. We hope you like the level of detail in the model.
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Re: DCS: World
VEAO presenta su primer aparato de ala rotativa en patrocinio con MisteryFX, el NH-90
http://forums.eagle.ru/showthread.php?t=143559
http://forums.eagle.ru/showthread.php?t=143559
As our first reveal for day 2 at Duxford; VEAO Simulations in partnership with MysteryFX are pleased to announce our first rotary wing aircraft, the NH Industries NH-90 helicopter.
Further details of its ongoing development will follow in due course!
Chris
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Re: DCS: World
El equipo de Tester de ED pone novedades que vendrán en el Mil Mi-8, en este caso, cuestiones que atañen al piloto automatico:
http://forums.eagle.ru/showthread.php?t=143573
http://forums.eagle.ru/showthread.php?t=143573
News MI8MTV2.
In this subject, I will spread the realized changes and additions to the Mi-8MTV2 Magnificent Eight.
News No. 1.
Imitation of work of the flight mechanic, regarding fine tuning of the autopilot is realized.
Normal work of the autopilot is characterized by fluctuations of arrows "K", "T", on the (IN-4) trim indicator of the automatic flight control system, about neutral situation.
In case arrows "T" or "K" are near an emphasis, the crew chief station, at the command of the first pilot, is obliged to put them neutrally, handles of centering of channels of a list or pitch on the (AP-34B) autopilot control panel.
Fine tuning of the autopilot in game had to be done by means of teams or by means of a computer mouse manually, and also method of shutdown and the subsequent inclusion of the autopilot that distracted the user from flight process as the piloting user in game one for all. And in real, fine tuning of the autopilot, the crew member, free from piloting, carries out.
Now in game an additional option - the autopilot's auto-adjust. At activation by the user of an option - "AUTOPILOT ADJUSTMENT", fine tuning of indexes on the (IN-4) trim indicator of the automatic flight control system, to neutral situation, will be automatically carried out, without intervention of the user.
The team which can be adjusted on buttons of the keyboard or the pilot's handle is also entered into game. When pressing by the player, on the button on a pilot's cyclic control stick or a key - "Adjust Autopilot", fine tuning of indexes on (IN-4) trim indicator of the automatic flight control system, from any situation, before achievement on IN-4, neutral situation will begin indexes.
Thus, the first pilot MI8MTV2 , can not distract from the fundamental professional obligations now, and pay a maximum of attention to flight.
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Re: DCS: World
Segunda noticia del Mi-8, el sistema de grabadora de datos de vuelo está animado (no funcional por supuesto):
http://forums.eagle.ru/showpost.php?p=2402287&postcount=10
http://forums.eagle.ru/showpost.php?p=2402287&postcount=10
News No.2.
SARPP-12 system (System of Automatic Registration of Flight Data) now has animated panel. (System itself is NOT modeled)
Designation.
System of Automatic Registration of Flight Data SARPP-12 enables registration and storage of flight data in normal and emergency flight conditions.
SARPP-12 is turned on by putting switch to "РУЧН" position. Alternatively with switch being in "АВТ" position SARPP-12 turns on only having pressure in main or auxiliary hydraulic systems, or upon activation of one of ajar switches located on shock struts of main gear after helicopter gets in the air.
The function of magnetic tape transport mechanism can be checked by presence of blinking green annunciator "САРПП РАБОТАЕТ" which together with "САРПП-12" switch is located on a left side panel in cockpit.
System to be powered on manually before engines start and powered off also manually after complete engines stop.
In simulator (game) only animation of SARPP-12 is implemented. No data registration or recording is present.
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Re: DCS: World
9 nuevas fotos de NTTR Nevada
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Re: DCS: World
Skylark vuelve a poner alguna imagen del Mig-29, mucho me temo que sea un proyecto de bajo nivel y esté metido en otros cometidos mas urgentes.
http://forums.eagle.ru/showpost.php?p=2402652&postcount=690
http://forums.eagle.ru/showpost.php?p=2402652&postcount=690
Here is some new parts...
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Re: DCS: World
Del Facebook de RAZBAM, Mirage 2000C en DCS: W 2 (o eso pienso por las imagenes):
https://www.facebook.com/RazbamSims
https://www.facebook.com/RazbamSims
After an unexpected hiatus, I am becoming acquainted again with the DCS M2000C. Just took this bird for a spin right now.
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Re: DCS: World
Han añadido de calentador de queroseno KO-50 al Mi-8 para condiciones de engelamiento y ventilación.
http://forums.eagle.ru/showpost.php?p=2402926&postcount=26
¿Tal vez vienen condiciones de engelamiento en DCS: W 2?
http://forums.eagle.ru/showpost.php?p=2402926&postcount=26
News No.3
Fully implemented model of KO-50 kerosene powered defroster.
KO-50 kerosene powered defroster is installed on a right hand side outside cargo compartment to the fore of fuel tank and is covered by special nacelle.
KO-50 kerosene powered defroster is designed to heat up the air supplied to helicopter compartments.
KO-50 controls are located at the pilots’ right electric board.
The TV-1 thermometer designated for control of air temperature in passengers’ compartment is located at the right dash board.
It’s recommended to turn on the KO-50 in “heating mode” having OAT/FAT below +10°C while engines running on the ground or using ground electric power, in flight at any time for except autorotation mode.
There are no limitations running KO-50 in “ventilation” mode.
1. Start up and usage of defroster in automatic temperature adjustment mode.
To start defroster in mentioned mode it is needed to:
1. Turn on DC power.
2. Turn on "KO-50" switch.
3. Set temperature selector to +30°С.
4. Set mode selector switch to "автомат"(auto) position.
5. Press and hold for 2–3 seconds the "запуск"(start) button.
Fuel preheater starts to function, a yellow annunciator panel “ПОДОГРЕВ ТОПЛИВА”(fuel preheating) lights up. When fuel temperature reaches 70 ±50°С (preheating time 35 ±15 seconds) fuel preheater turns off automatically, yellow annunciator panel “ПОДОГРЕВ ТОПЛИВА” goes dark. Simultaneously with fuel preheater shut down heater ignition and electric fan systems gets turned on. To annunciator panels lights up: yellow – “ЗАЖИГАНИЕ”(ignition), green – “ОБОГРЕВАТЕЛЬ РАБОТАЕТ НОРМАЛЬНО”(defroster functions normally). The annunciator panel “ЗАЖИГАНИЕ”(ignition) should go dark not later than after 2 minutes counting from "запуск"(start) button gets pressed. Defrosted is to be considered functioning when yellow annunciator panel “ЗАЖИГАНИЕ”(ignition) goes dark and green annunciator panel “ОБОГРЕВАТЕЛЬ РАБОТАЕТ НОРМАЛЬНО”(defroster functions normally) stays lit. After defroster start required temperature for helicopter compartments to be set using temperature selector switch.
2. Start up and usage of defroster in manual temperature adjustment mode.
Set “ЗАЛИВКА –ПОЛНЫЙ РЕЖИМ –СРЕДНИЙ РЕЖИМ”(priming – maximum mode – half mode) mode selector switch to “ПОЛНЫЙ РЕЖИМ”(maximum mode) position (having OAT/FAT lower than -13°С) or “СРЕДНИЙ РЕЖИМ”(half mode) (-13°С to +15°С).
To start defroster in mentioned mode it is needed to:
1. Turn on DC power.
2. Turn on "KO-50" switch.
3. Set temperature selector to any position.
4. Select “ПОЛНЫЙ РЕЖИМ –СРЕДНИЙ РЕЖИМ”(maximum mode - half mode) mode using switch located on a right dash board.
5. Set mode selector switch to "ручной"(manual) position.
6. Press and hold for 2–3 seconds the "запуск"(start) button.
Further equipment functioning it similar to start up in automatic mode.
Defroster function in ventilation mode.
When using defroster for cabin ventilation in summer time turn on KO-50 switch and “ВЕНТИЛ.”(fan) switch to on position.
Turning off KO-50 defroster.
To turn off defroster set mode selector switch to neutral position. Green annunciator panel “ОБОГРЕВАТЕЛЬ РАБОТАЕТ НОРМАЛЬНО”(defroster functions normally) goes dark. But fan still stays on. Air supplied by fan eliminates fuel from combustion chamber, cools down calorifier. Fan gets turned off by automatic temperature sensor when temperature of air coming from defroster drops below +50°C.
I wish You all to have a nice and warm flight in winter conditions!
¿Tal vez vienen condiciones de engelamiento en DCS: W 2?
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Re: DCS: World
Del Facebook de Eagle Dynamics, por lo que se ve, ahora se pueden colocar ruedas y banderas para señalizar zonas de aterrizaje, las banderas se mueven y ondean en la dirección del viento.
https://www.facebook.com/eagle.dynamics
https://www.facebook.com/eagle.dynamics
The mark flags and tyres. Could be use for landing site markings.
----
Yes. Flags work as weathercock and fluttering.
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Re: DCS: World
Rebajas de verano en DCS: World
http://forums.eagle.ru/showthread.php?t=143705
http://forums.eagle.ru/showthread.php?t=143705
DCS World Summer Sale!
Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.
http://www.digitalcombatsimulator.com/en/shop/
DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
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Re: DCS: World
Un ejemplo real de como funciona el piloto automatico del Mi-8 y las funciones del ingeniero de vuelo sobre este.
http://forums.eagle.ru/showpost.php?p=2403598&postcount=39
http://forums.eagle.ru/showpost.php?p=2403598&postcount=39
Video as the the flight engineer at the command of the first pilot adjusts to neutral positions using pitch and bank channels' centering handles on the (AP-34B) autopilot control panel. on take-off.
https://www.youtube.com/watch?v=_mp73GnRaDI
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Re: DCS: World
VEAO pone un update de mayo del su linea de productos, interesante ver que el demostrador tecnologico Edge 540 tiene visos de convertirse tambien en un modulo, veremos lo que pasa a final de año.
http://forums.eagle.ru/showthread.php?t=143732
http://forums.eagle.ru/showthread.php?t=143732
Hey Guys,
I thought I would do an update post for people to give you all an idea of what work is progressing and where on our various projects…Seeing as we have so many it’s easier to do one post with the updates, I will then attach a few renders/screenshots over the coming days of where things are at.
So time for some updates on the warbirds and consumer facing products from me and the guys.
So Duxford…
Anyone that came to see us at Duxford had the opportunity to try out our EFM demonstration with the Edge 540, before anyone asks yes it does have its own clickable pit etc and is running on our ASM code as well. I love flying that little plane and we wanted to put something out that people could come and throw around the sky and really experience the excellent work that our programmers have been doing. I don’t have any confirmed release plans for this yet (if at all) but it is something I will seriously look into come the back end of the year.
P-40F
The model is now complete and the damage model is currently being worked on, I have seen a lot of the work that is going on and I can assure you that the damage is as much model as it is texture and I love the way that it looks beaten up, That said I hope to see more P-40’s in one piece then smashed online!
We have agreement from The Fighter Collection to obtain sound recordings from their P-40F for the sim and will be doing those recordings in the coming weeks. The aircraft is in sim, on our EFM and ASM. It is not yet complete but work is progressing well, this was one of the reasons we worked on the Edge 540 so we could trial a few things, this has sped up a lot of the back end fiddly work on the P-40. The engine modelling is simply stunning, I can’t wait to show you guys some of the cool things that have been implemented.
Textures are being worked on and the external is pretty much done now the internal is speeding along and people will be pleased to know that it is a good step up from the Hawk textures and I am really fond of them, I’ll grab some screenies of these when I can.
So, When? Well my goal is to be showing a pretty much beta ready aircraft in July, then pending final bug testing I am hoping to get this bird on the road to download over the back end of the summer. Yes I know it’s a little late, but I think you will all be blown away with the level of detail and work that has been done on P-40.
We also have quite a few sessions booked with Real P-40F pilots to test the sim prior to release to ensure the best experience for you possible. If they say it’s good then it must be good
More info in the build up to Legends in July
Bearcat
The model is pretty much finished, sadly our modeller for the Bearcat was severely ill during the backend of 2014 which has delayed us abit. I have always said that VEAO is a family unit and when one of our guys is unwell I made the decision that we would not take his work away from him and we would allow him to complete it. James, you know we are there for you mate.
Other than this, the ASM and EFM prelims are well progressed including the engine being programmed already, I expect major progress to be made on this during July and August.
Vampire
The External model is complete and cockpit is almost done, once again the systems have been done in their basic form and the EFM is on its way as well. We are optimising the model abit as the external was a little poly hungry so it’s having a slight rework to improve performance as it was a little fps hungry. This should be done in the next couple of weeks, then it’s off to the texture artists to work on. Again I am expecting serious visible progress to be made on this over the wind down from the summer. But it is progressing well.
Meteor
Model is finished and in sim, purring nicely as anyone who saw our showcase will attest to. Its ahead of Vampire in terms or working on ASM and EFM and its gone into the paint shop for work. More details on Meteor will come out after Legends, but I am expecting this to be making some kind of appearance before the end of the year.
Prelim work on all the major systems has been done, as has the basic EFM handling, we need to arrange to get it in front of a couple of real Meteor pilots that I know and we will be able to give more feedback then as to how much work we have to do to fix any issues they find with it. We are also looking into the GGS gun sight as well, which is proving an interesting challenge!
Spitfire XIV
Work has been delayed by the P-40F running late, but I am not going to say too much about this bird other than if you can come to Legends in July I recommend it
It won’t be released at Legends but you will know/see more for sure.
Wildcat
Well this one is something that we are working on but we haven’t officially announced it yet, I am adding it here as someone is bound to ask about it, Model is finished, internally and externally, ASM and EFM are coming along well, including the Shotgun Start! But no news on release plans or announcements yet, Sorry!
Buchon
We have had a few issues with some specs for the aircraft, Different builds, engines, time periods, real aircraft being hybrids and cross breeds over the years. We have a better set of plans and references now, Expect more new on Buchon September-October time.
So What else have we been doing? Well other than the shows at Duxford we have also been working hard with the RAF for Typhoon, obtaining references and tech documents for that, Hawk bug fixing has taken up a fair chunk of time as well as doing private demos for non public releases and prepping for P-40F release. We are all working very hard, I do ask people to treat the guys with respect, we are all doing this as a side job to our day jobs. No one in VEAO is doing this full time work yet.
I will update you guys again with more news as/when I have some to share.
All the best
Pman
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Mas updates del Bo-105 PAH1A1
https://www.facebook.com/groups/bo105pah/
https://www.facebook.com/groups/bo105pah/
Dear fellow DCS Pilots,
Today I've started on the rivets and Panel lines on the main fuselage.
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Pequeño update del progreso del EFA de VEAO
http://forums.eagle.ru/showthread.php?t=143832
http://forums.eagle.ru/showthread.php?t=143832
In case you missed this in the other thread...
Anyway, with Typhoon as you can imagine we had to do a lot of research and discussions on what we could include in the public version compared to the military version.
We now have a very firm outline of what that is.
That is currently being produced into a sort of schematic project plan.
At the same time we are exploring what DCS can and can't do with regards to systems and what our team has knowledge with and what other teams have knowledge with and if we're not sure we'll reach out to our friends in other development teams for pointers and help.
We're also looking at what technology is already available; TAD, TGP, Etc. from the A-10C and what we can use changing some symbology.
Following our last trip to Conningsby we decided to completely re-model the external and internal cockpit models. The old model was one we developed for a project for the RAF back in 2009 and was not up to current DCS levels.
Once I receive the cockpit model I will implement the switch test system, as I did with Hawk which sets the foundation for the advanced system model (ASM).
This helps and aids the programmers in checking code for functions and in something like Typhoon is essential.
Hawk has over 170 switches, buttons and dials. Typhoon has many more with multiple functions in each MHDD push button for example.
So the foundation needs to be right the first time.
The base flight model (EFM) has already started to be worked on and will be tweaked once we have the model.
Animations of external and internal flight model will start when the model is complete.
One feature of the MHDD's is they change automatically based in a set of parameters; aircraft start up, taxi, take off, combat, Etc..
Again we are researching how best to implement that in DCS.
All new areas not done before in DCS...
So, when will it be out. To be honest when it's ready...my aim is by end of this year but we'll see when we start getting into systems code and the hundreds of pages for the MHDD's.
This is currently our biggest project, in line with the NH-90 for systems functionality and we can share a lot between the two aircraft.
We are also looking to see if we can create a base template for all-glass cockpit systems; unlikely but if we can it will save time in future military and public projects.
Hope that's enough of an update for you
Thanks,
Chris.
Silver_Dragon- Mensajes : 624
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Re: DCS: World
Dos nuevas imagenes del Bo195PAH1A1
https://www.facebook.com/groups/bo105pah/1638987726337451/?notif_t=group_activity
https://www.facebook.com/groups/bo105pah/1638987726337451/?notif_t=group_activity
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Ok, por fin, despues de mucho tiempo de espera, los beta testers externos tienen ya NTTR y DCS: W 2 en sus manos. Por supuesto, no hay fechas de salida todavia.
http://forums.eagle.ru/showpost.php?p=2406744&postcount=2039
http://forums.eagle.ru/showpost.php?p=2406744&postcount=2039
A little update:
Today we reached a significant milestone of moving the NTTR map into full internal testing such that our external testers can now pound on it.
There are still several blocking bugs, but we are working hard to resolve them has fast as we can.
As mentioned in the first post of this thread, let's all try to keep on topic please.
Thanks
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Pequeño update de C-101
http://forums.eagle.ru/showthread.php?t=143916
http://forums.eagle.ru/showthread.php?t=143916
Quick update DCS C-101:
We just wanted to let you know that the last couple of months has been complicated for the team, having a tight schedule in our day jobs. In any case, we remained focused on our main target to finish the CC version, and AFM for both modules. We have been receiving a lot of questions regarding the Steam release; it will be available as soon as the CC version is released. We are working hard to have it done soon. We would like to apologize for the inconvenience. Great things are yet to come!
-------------------------
Sólo os queríamos hacer saber que los dos últimos meses han sido complicados para el equipo, teniendo una agenda apretada en nuestros trabajos diarios. En cualquier caso, nos mantenemos concentrados en el objetivo de finalizar la versión CC y el AFM para ambos módulos. Hemos recibido últimamente la misma pregunta, referente a la salida de la versión de Steam; Estará disponible tan pronto como la versión CC sea lanzada. Estamos trabajando duro para tenerla lista lo antes posible. Nos gustaría pedir disculpas por los inconvenientes. Grandes cosas están aún por llegar!
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Mas cuestiones para el Mi-8
News No.4
«П-503Б» cockpit voice recorder is now animated («П-503Б» as a system is not implemented)
«П-503Б» cockpit voice recorder is designed for registration of information and special signals coming from radios' output channels or intercom on wire medium.
Voice recorder control is carried out from commander's pannel located on a left hand side electric console.
Voice recorder should be turned on before engines' start, turned off - after helicopter landing and complete engines' shut down.
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Ahora funcionan todos los fusibles en el Mi-8.
http://forums.eagle.ru/showpost.php?p=2411903&postcount=47
http://forums.eagle.ru/showpost.php?p=2411903&postcount=47
News No.5
Work is continued. Activated all circuit breakers.
Now-
Will be-
Silver_Dragon- Mensajes : 624
Fecha de inscripción : 12/07/2013
Re: DCS: World
Operacional los cohetes de señales de colores en el Mil Mi-8
http://forums.eagle.ru/showpost.php?p=2412581&postcount=56
http://forums.eagle.ru/showpost.php?p=2412581&postcount=56
News No.6
Signal flare system is now made fully operational..
Two ЭКСР-46 electrified signal flare cartridges are installed in left hand cargo bay aft door.
Every single cartridge contains four flares (red, green, yellow and white).
Flares gets activated from two «7П622» control consoles located on the left hand electric panel.
Console allows for single or burst (up to four) flare launch by pressing one or several corresponding console buttons. Before any operations with flares control panel circuit breakers АЗСГК-5 "РАКЕТЫ-СИРЕНА" on left hand overhead panel and 7П622 on flares’ panel should be turned on.
Now virtual pilot of Mi-8MTV2 can draw attention to himself by means of signal flares.
Silver_Dragon- Mensajes : 624
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