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DCS: World

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Mensaje  Silver_Dragon Sáb 15 Mar 2014, 13:19

Wags ha puesto nuevas imaneges del sistema de renderización (el nuevo motor EDGE). Atentos a la profundidad de campo, calidad de imagen y curvatura de la tierra Shocked

http://forums.eagle.ru/showpost.php?p=2020450&postcount=3
Work in progress of the new rendering system in action.

DCS: World - Página 11 148334_730483556973535_1752734777_n
DCS: World - Página 11 1959258_730483586973532_75217668_n

Silver_Dragon

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Mensaje  Silver_Dragon Miér 19 Mar 2014, 18:57

Manual del Mig-21Bis en progreso

http://forums.eagle.ru/showpost.php?p=2022990&postcount=1
About the manual

Lot of people asked similar questions: will it be available in their language, how does it relate to original 21 manual, is it near completion etc.

Since we are making 21Bis mod for DCSW, there are differences between simulated 21Bis and real 21Bis (as you must have noted so far). Therefore, the only relevant document for DCS MiG-21Bis will be its manual. This does not prevent you from using any other document you might have, but DCSW MiG-21Bis will be what’s written in its manual.

Manual is near completion, still, I have to write and illustrate missing parts concerning recently added features, most notably new weapon use and complex navigation subsection (e.g. radials interception with RSBN). Note that manual can be finished after we finish everything else (e.g we need finished internal/external model and textures for manual illustrations). Before we conclude it (“lock” it), it has to be approved by Eagle.

Manual in your language? Absolutely.
Once concluded in English, manual will be available for translation to anything community can provide. Document containing the detailed “call for translators” will be presented here on time. Translations that satisfy required standards, quality and are delivered in time will be included in official release. Other translations (rejected, late, partial etc.) can still be presented to community here or elsewhere to support local players, but will not be included in release.

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Mensaje  Silver_Dragon Vie 21 Mar 2014, 19:52

Tres nuevas imangenes de EGDE:
http://forums.eagle.ru/showpost.php?p=2024416&postcount=4
Su-25 in winter.

DCS: World - Página 11 1796862_733500286671862_1167208953_o
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DCS: World - Página 11 10003831_733500313338526_325862815_o

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Mensaje  Silver_Dragon Lun 24 Mar 2014, 22:11

Updace 32# WW2
https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/787617
The Backer Rewards Section is Finally Here – in Beta
Comment Like
Well, it took way, way more blood and guts than anyone could ever imagine, but we finally have it.
If you’re a project backer, you can manage your rewards here:

http://www.digitalcombatsimulator.com/en/personal/backer/

We also have a closed Backers forum here:

http://forums.eagle.ru/forumdisplay.php?f=326

This is currently in beta – feel free to play around with this as much as you like.

Please note that this only shows the rewards from the rewards matrix.

Anticipated problems:

Log-in and email mix-ups;
Wrong reward selection;
Wrong tier selection;
Bad logic when selecting eclectic reward combinations.
Missing features:

Not currently showing Completed Rewards for those of you who have already received your product keys;
Not showing non-matrix rewards for higher tier backers, such as custom aircraft paintschemes.
Here’s how this works.

Whether you backed on kickstarter or via paypal, you should be able to use this system.

Please note that the DCS site requires two separate logins, one for the site, and the other for the forums.

The Backer section is linked to the email address you used for your pledge.

If you already have a digitalcombatsimulator.com account linked to that email, you should be able to log in and immediately use the Backer Rewards page.
If you do not have a digitalcombatsimulator.com account linked to that email, please create one. It will give you access to all features on the site, including the Backer Rewards page.
If you already have a digitalcombatsimulator.com account linked to a different email address, unfortunately we do not have an automated way to deal with that. Please email dcswwii@eagle.ru from the email address currently on your DCS profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your DCS account email address (not the other way around).
Same goes for the forums.

If you already have a forums.eagle.ru account, and it uses the same email you used to back the project, you should be able to log in and get access to the backer forum automatically.
If you do not have a forums.eagle.ru account, create one with the same email you used to back the project, and you should get access to the backer forum.
If you already have a forums.eagle.ru account, but it uses a different email address than the one you used to back the project, unfortunately we do not have an automated way to deal with that. Please email dcswwii@eagle.ru from the email address currently on your forum profile (not the kickstarter backer email address) and let us know which email address you used to back the project. We’ll be changing the backer email address to your forum account email address (not the other way around).
Now, if you are using one email for the digitalcombatsimulator.com account and a different email for forums.eagle.ru, then unfortunately we won’t be able to link them. You’ll have to create a new account with a matching email address in one place or the other.

We'll be adding the missing features in the next couple of days. Hopefully no serious issues will be found in beta, in which case we'll be going live ASAP.

For any issues, please post in the Backer Forum, or email dcswwii@eagle.ru.

Silver_Dragon

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Mensaje  Silver_Dragon Lun 24 Mar 2014, 22:29

Pilot Mi8 habla sobre el AFM del F-15C
http://forums.eagle.ru/showpost.php?p=2026115&postcount=61
Originally Posted by WildBillKelsoe View Post
I hope they release it this month. .....!
Maybe add 1 week... 10 days: final testing and tuning is bit longer, for high level quality of model dynamic

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Mensaje  Silver_Dragon Mar 25 Mar 2014, 17:21

Rebajas de Primavera:
http://forums.eagle.ru/showpost.php?p=2026745&postcount=1
rom March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)

DCS: Black Shark 2. $39.99 now $27.99 (30% off)

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)

DCS: Combined Arms. $29.99 now $23.99 (20% off)

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)

http://www.digitalcombatsimulator.com/en/shop/

Note: As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.

Chizh confirma que la nueva cabina 6DoF del Su-25T viene para la 1.2.8. De foro ruso (google translation).
Originally Posted by Mista View Post
1 year has passed since I started this thread ... Where is the long-awaited 6dof-cabin Su-25T c eliminated shoals))?
New 3D cabin Su-25T will be in the near patch

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Mensaje  Silver_Dragon Mar 25 Mar 2014, 19:42

Mini Update LN Mig-21Bis
http://forums.eagle.ru/showthread.php?t=122019
Folks,

We're all hard at work behind the scenes, hence the slight gap in structured information. We've been aiming at providing you with a more "meaty" update, but hopefully this stop-gap measure will provide a small measure of relief until that one is completely ready.

Every feature and system that is required for release is now implemented.
All of these components are undergoing testing and iteration, to make sure everything is working as intended.
In the past few weeks we have also replaced several legacy components, including a full overhaul of the weapons and their definitions. (See weapons thread)

The AFM has been finished for several months.

Essentially -- we are preparing the aircraft for testing and approval.

We've made considerable progress in mission and campaign construction, including tutorial missions. These are going to be voice-acted in the next few days. Another critical learning component: the manual, will soon reach its' final iteration, at which point we can initiate localizated translations.

Art-wise; -Rudel- is now working on the last, and final, exterior component of the aircraft, which is the tail and vertical/horizontal stabilisers.

Livery creation is in full swing on already completed parts. Stencils (decals) have proved to be a major timesink.
We're recreating these in multiple languages, as several countries had localized ones.

In the past few weeks we've also completely overhauled the art of roughly 60% of our custom weapon models and textures.

Apart from the aforementioned; all other art is ready for release.

Hopefully this gives you a small overview of the state of the aircraft,
and we look forward to sharing much more with you in the coming update.


Thank you for your patience and support,

Leatherneck Simulations

Silver_Dragon

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Mensaje  Silver_Dragon Miér 26 Mar 2014, 22:34

DCS: World Preliminary Changelog
http://forums.eagle.ru/showthread.php?t=122086
1.2.8 Preliminary Change Log


Note: As a preliminary change log, any and all items listed below are subject to change between now and 1.2.8 release. Additionally, more items may be added between now and release.

DCS World
• Added Su-25T 6 DOF cockpit.
• Added initial Oculus Rift support, this does not include front end GUI yet.
• AGM-114L/K: Increased speed to about 1.4M.
• TACAN added to Lochini International (25X; TBS).
• Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
• MQ-1 Predator: The radar has been removed.
• Corrected wingtips vortex position for flyable aircraft.
• Corrected HE warheads for unguided rockets.
• SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
• SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
• MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
• Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
• Su-25T: SPO-15 sound is now muted when electric power is OFF.
• "LockOn" label has been deleted from FC3 module description in Main Menu.
• User images in Kneeboard will no longer disappear after window switching.
• ME: Fixed toolbar becoming inactive in some conditions.
• ME: Corrected location of the buttons in mission goals window.
• Added internal cargo trigger.
• Reworked chaff and flare rejecting logic for AA and SAM missiles.

DCS Mi-8MTV2 Magnificent Eight
• Corrected campaign and single missions.
• Emergency jettison switches are now wired correctly.
• Fixed swapped buttons on the UV-26.
• Hardpoint racks and additional armor can now be disabled.

DCS: UH-1H Huey
• ADF AN/ARN-83: Audio signal can now be heard in all modes.
• Fixed animation of control lamp on flare dispenser control panel.
• Fixed side M134 bracket arms clipping with side doors.
• Added 3D model for wipers motor in cockpit.
• Barrel block of M134 minigun now rotates in correct direction.
• Pilot and co-pilot sights are now removed from the "civilian" variant.
• Added additional armor option to the ME.
• Fixed blurred texture of the tail rotor when damaged.

DCS: Flaming Cliffs 3
• Added F-15C Advanced Flight Model (AFM)
• Added Su-33 6DOF cockpit.
• Su-25: SPO-15 sound is now muted when electric power is OFF.
• A-10A: "Minimum Speed" sound is no longer heard during repairs.
• MiG-29: EOS has had its detection range reduced to realistic performance levels.

DCS: P-51D Mustang
• Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
• Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
• Corrected gun shell cases appearance point.

DCS: Combined Arms
• Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
• Added SAM unit acquisition/search radar display.
• Added ability to control naval units from the Command Map.
• Laser ranging and automatic barrel elevation for tanks.
• Increase destructiveness of 155mm artillery round.
• Control of air units now possible for clients in multiplayer.

Silver_Dragon

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Mensaje  Silver_Dragon Vie 28 Mar 2014, 17:44

Newsletter de marzo: EDGE en la 1.3.0. Futuras mejoras para los F-15C, Su-27, Su-33 and MiG-29 (ya sabemos que el AFM para el F-15C viene en la 1.2.Cool. La salida en el futuro del BAE Hawk, MiG-21Bis and F-86F Saber. Se trabaja duro en el Fw-190D-9 y en el F/A-18C. Mejoras para Combined Arms y se confirma el trabajo en el futuro DCS: Armour.

Dear Pilots!
In this news letter we have several interesting DCS developments and the announcement of our DCS Spring Sale!

DCS Spring Sale

Eagle Dynamics E-Shop.

Friday, 25th March 2014

From March 26th to March 31st, Eagle Dynamics will have discounts up to 60% off the following DCS products:

DCS: P-51D Mustang. $39.99 now $15.99 (60% off)
Trailer

DCS: UH-1H Huey. $49.99 now $19.99 (60% off)
Trailer

DCS: Flaming Cliffs 3. $49.99 now $19.99 (60% off)
Trailer

DCS: Black Shark 2 Upgrade. $29.99 now $20.99(30% off)
Trailer

DCS: A-10C Warthog. $39.99 now $27.99 (30% off)
Trailer

DCS: Black Shark 2. $39.99 now $27.99 (30% off)
Trailer

DCS: Mi-8MTV2 Magnificent Eight, Pre-Purchase Beta. $49.99 now $39.99 (20% off)
Trailer

DCS: Combined Arms. $29.99 now $23.99 (20% off)
Trailer

A-10A: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer

Su-25: DCS Flaming Cliffs. $14.99 now $11.99 (20% off)
Trailer


Note:
As these are products on sale, purchases during this sale will not be applied to the DCS Customer Bonus System.


2014 is already shaping up to be a very exciting year for DCS with some great developments:

1 - The impending release of DCS version 1.2.8. You can read the preliminary change log at the end of this letter.

2 - We are making great progress on implementing our new graphics engine into DCS version 1.3.0 later this year. The new engine brings several important improvements, notably: improved visual qualities, DX11 effects, improved performance, and the ability to support multiple maps including the long-awaited Nevada Test and Training Range (NTTR) map!

3 - While we continue to update several of our existing aircraft like the F-15C, Su-27, Su-33 and MiG-29, the team is also hard at work on new aircraft including the Fw-190 and F/A-18C Hornet.

4 - Our third party partners have also been very busy! 2014 will see the release of several new third party aircraft including the BAE Hawk, MiG-21Bis and F-86F Saber.

5 - In additional to our traditional focus on aircraft, we are also gradually expanding and improving the ground combat component of DCS World. Not only does this include continued improvements and additions to Combined Arms, but also work towards our first DCS level armor vehicle simulation.
Exciting times!

Silver_Dragon

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Mensaje  Silver_Dragon Lun 31 Mar 2014, 16:52

Nuevas imagenes WIP del Su-24M IA

http://forums.eagle.ru/showpost.php?p=2030883&postcount=5
Updated Su-24M WIP images.
DCS: World - Página 11 1960833_737951682893389_179687776_o
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DCS: World - Página 11 1962222_737951552893402_2136156955_o
DCS: World - Página 11 1962222_737951602893397_1671285853_o

Ademas, nuevos añadidos a preliminary changelog DCS: World 1.2.8
http://forums.eagle.ru/showthread.php?t=122086

DCS: World
Added FREE TF-51D for DCS World!
Improvements to the multiplayer scoring system.

DCS: Flaming Cliffs 3
Russian fighters. The angular size of HUD indication was reduced to real volumes.

Silver_Dragon

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Mensaje  Silver_Dragon Miér 02 Abr 2014, 15:37

BO-105 Update
http://forums.eagle.ru/showpost.php?p=2032780&postcount=324
Update 02.04.2014

First on. If you were wondering for the lack of updates. I'm still busy doing the stuff for Coretex (for the guys who ran out of patience, check the coretex threat !!). When this is done, the
BO-105 development will continue in a regular state. Further on - I'm still waiting for additional cockpit-photos which are expected this summer from
a guy who have good contacts, since the german army didn't allow me to take photos of a helicopter which is almost in the museum.

Last weekend I had time to texture the roof and the window-frames. I also baked some AO's for a more realistic effect.

Modeling ToDo's (INTERIOR MODEL)

- Rotorbrake
- 2 Cable holders
- Pilot/Co-Pilot
- Door grips

Modeling ToDo's (EXTERIOR MODEL)
-> Cockpit for the exterior model will be applied as soon as the Interior Model is done. <-

Texturing (INTERIOR MODEL)

80 % done

Texturing (EXTERIOR MODEL)

not done yet, but the unwrapping is already done

Thanks for the patience !

Silver_Dragon

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Mensaje  Silver_Dragon Vie 04 Abr 2014, 12:13

DCS: World 1.2.8 changelog definitivo... Beta disponible para descarga

http://forums.eagle.ru/showpost.php?p=2033920&postcount=5
DCS World
Added FREE TF-51D for DCS World! This is the P-51D with the weapons, radios and rear tank removed with a jump seat added in the back. This does not include dual controls.
Added Su-25T 6 DOF cockpit.
Added initial Oculus Rift support, this does not include front end GUI yet.
AGM-114L/K: Increased speed to about 1.4M.
TACAN added to Lochini International (25X; TBS).
Corrected detection ranges of ground target by aircraft sensors. This can determine spotting of enemy ground units when Fog of War mode is enabled.
MQ-1 Predator: The radar has been removed.
Corrected wingtips vortex position for flyable aircraft.
Corrected HE warheads for unguided rockets.
SAM Hawk: Decreased altitude detection range from 25 to 22 km. Increased missile battery control time from 60 to 80 seconds.
SAM SA-11 Buk. Increased max speed from 3.2 to 3.4M.
MPQ-53 and SA-10 SR radars: Decreased minimum RCS detection level of target from 0.15 to 0.04 sq.m.
Fixed client crash when attempting to add task 'Fire At Point' for a dynamically created group.
Su-25T: SPO-15 sound is now muted when electric power is OFF.
"LockOn" label has been deleted from FC3 module description in Main Menu.
User images in Kneeboard will no longer disappear after window switching.
ME: Fixed toolbar becoming inactive in some conditions.
ME: Corrected location of the buttons in mission goals window.
Added internal cargo trigger.
Reworked chaff and flare rejecting logic for AA and SAM missiles.
Improvements to the multiplayer scoring system.
Fixed Command Start not functioning for AI aircraft.

DCS Mi-8MTV2 Magnificent Eight
Corrected campaign and single missions.
Emergency jettison switches are now wired correctly.
Fixed swapped buttons on the UV-26.
Hardpoint racks and additional armor can now be disabled.
Full function ADF (MV) ARK-9, ADF (UHF) ARK-UD
added instruments: magnetic compass, G-metr, outdoor thermometer

DCS: UH-1H Huey
ADF AN/ARN-83: Audio signal can now be heard in all modes.
Fixed animation of control lamp on flare dispenser control panel.
Fixed side M134 bracket arms clipping with side doors.
Added 3D model for wipers motor in cockpit.
Barrel block of M134 minigun now rotates in correct direction.
Pilot and co-pilot sights are now removed from the "civilian" variant.
Added additional armor option to the ME.
Fixed blurred texture of the tail rotor when damaged.
Added Sling Load mission capabilities
Update DCS UH-1H Flight Manual_EN

DCS: Flaming Cliffs 3
Added F-15C Advanced Flight Model (AFM)
Added Su-33 6DOF cockpit.
Su-25: SPO-15 sound is now muted when electric power is OFF.
A-10A: "Minimum Speed" sound is no longer heard during repairs.
MiG-29: EOS has had its detection range reduced to realistic performance levels.
Russian fighters. The angular size of HUD indication was reduced to real volumes.

DCS: P-51D Mustang
Left smoke generator will no longer be present when user added to loadout through in-game menu {LAlt + '}.
Decreased count of tracers in the guns.

DCS: Ka-50 Black Shark 2
Corrected gun shell cases appearance point.

DCS: Combined Arms
Corrected color of bullet tracers for 23 and 30mm SPAAG and 2A42.
Added SAM unit acquisition/search radar display.
Manpads controlled by players.
Added ability to control naval units from the Command Map.
Laser ranging and automatic barrel elevation for tanks.
Increase destructiveness of artillery rounds.
Control of air units now possible for clients in multiplayer.
All ground group shoots on one target.
Corrected time reloading for artillery.

Para los que no lo tengan o hayan borrado la beta de la 1.2.7 (actualizable mediante autoupdater): http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world_open_beta/

Silver_Dragon

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Mensaje  Silver_Dragon Lun 07 Abr 2014, 01:19

Nevada (NTTR) update
http://forums.eagle.ru/showpost.php?p=2037047&postcount=15
With the completion of the airbase lights at Nellis and Creech, all major art and geometry components of the NTTR map are now complete. We are now waiting for the integration of EDGE and the new map data system into DCS to allow the importing of new maps such as the NTTR.

DCS: World - Página 11 10010589_740913209263903_1678425869_o
DCS: World - Página 11 1909178_740913185930572_10629941_o

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Mensaje  Silver_Dragon Miér 09 Abr 2014, 11:46

ED ha puesto en sus productos, el DCS: F-15C Eagle
http://www.digitalcombatsimulator.com/en/products/eagle/

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Mensaje  Silver_Dragon Miér 09 Abr 2014, 13:38

Parece que el modulo segregado del F-15C Flamming Clifft esta "cercano".
http://www.digitalcombatsimulator.com/en/shop/modules/f-15c_dcs_flaming_cliffs/

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Mensaje  Silver_Dragon Jue 10 Abr 2014, 11:50

Wags ha puesto una lista actualizada de terminos y sus modulos correspondientes (lista de modulos en el post del foro de ED):
http://forums.eagle.ru/showthread.php?p=2039947#post2039947
The below is provided to explain the various fidelity levels of flight dynamics and cockpit systems modeling available in our various DCS aircraft simulation products. We provide this to you to help better understand what your are purchasing:

Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting. SFM was used in the Lock On series and is still used in the Flaming Cliffs 3 Su-33 and MiG-29. However, we do plan to update these at a later time.

Advanced Flight Model (AFM) and AFM+. An AFM uses multiple points of force application and calculation on the relevant flight surfaces. This simulates edge of envelope conditions well and avoids scripted behaviors as used in an SFM. This system also partially implements the aircraft's flight augmentation systems. DCS aircraft that use AFM includes the Su-25T. A further evolution of the AFM is what we term the AFM+ and this uses the same calculations as AFM but adds limited modeling of the hydraulic and fuel systems. Examples of AFM+ in DCS include the Su-25 and A-10A.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:

• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).

External Flight Model (EFM). Used by our partner developers, the EFM uses only a part of PFM - rigid body physics and contact model. What forces and moments are applied to this rigid body from aerodynamics and any other sources except the contact forces is up to EFM developer.

Standard Systems Modeling (SSM). A DCS module using SSM is characterized as including just the most essential cockpit systems and using keyboard and joystick commands only to interact with the cockpit. Examples of SSM in DCS include all of the Flaming Cliffs 3 aircraft.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

In the coming weeks, we will be updating our store pages to use these product definitions.

The content of the module matrix

Su-25T Advanced Flight Model (AFM) Standard Systems Modeling (SSM)
Su-25 Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
A-10A Advanced Flight Model + (AFM+) Standard Systems Modeling (SSM)
F-15C Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-27 (In Development) Professional Flight Model (PFM) Standard Systems Modeling (SSM)
Su-33 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
MiG-29 Standard Flight Model (SFM) Standard Systems Modeling (SSM)
A-10C Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Ka-50 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
UH-1H Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Fw190-D9 (In Development) Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
Mi-8MTV2 Professional Flight Model (PFM) Advanced Systems Modeling (ASM)
P-51D Professional Flight Model (PFM) Advanced Systems Modeling (ASM)


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Mensaje  Silver_Dragon Jue 10 Abr 2014, 17:22

VEAO Hawk update
http://forums.eagle.ru/showthread.php?t=122826
Following the announcement from Wags on DCS Product Terms, we are pleased to clarify the following for the Hawk:

Hawk for DCS - Standard Flight Model (SFM) and Advanced Systems Modelling (ASM) - Initial Release
DCS Hawk - (in development) Professional Flight Modeling (PFM) and Advanced Systems Modelling (ASM)

Definitions:
Standard Flight Model (SFM). This has not changed and defines a more data-driven means of achieving flight dynamics, in conjunction with some scripting.

Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:
• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.

For Wags original post, please see here:http://forums.eagle.ru/showthread.php?p=2039947#post2039947

I will be updating the Hawk product page today and will release the link shortly.

Thanks,
Chris.

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Mensaje  Silver_Dragon Jue 10 Abr 2014, 23:51

http://forums.eagle.ru/showpost.php?p=2040710&postcount=6
Camera depth of field WIP. This will be a selection in Options.
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Mensaje  Silver_Dragon Vie 11 Abr 2014, 13:05

DCS 1.2.8.26442 Open Beta RC1 Change Log
http://forums.eagle.ru/showpost.php?p=2041137&postcount=6
DCS World
Rockets has an abnormal affect by wind is fixed.
Su-25T. Digital drums on baro altimeter will works.
Su-25T. Pipper will displayed on the HUD when select mode Free-Fall Bombing in the "Invisible zone" and minor adjustments to HUD.
Su-25T. Tuned mirrors.
GUI Error, when you try to Record video is fixed.
Trash bin icon removed for TF-51D in MM.

DCS Flaming Cliffs 3
A-10A: Bombs fall with undershoot in CCRP mode is fixed.
Su-33. Mirrors will have an image reflection.

F-15C: DCS Flaming Cliffs
The PTC work is changed.
Sustained load factors corrected.
Speed brake automatic retraction by AoA corrected.
The accounted radius of wheels and traction corrected.
Added damage of engines.
Added disengage of PTC when gear extension.
Check ARI on the ground.
Cockpit update.
Navigation lights reflections swapped.
Changes to HUD AoA display.

DCS UH-1H
Cargo camera can be enabled after cargo hooking.
Cargo rope disappear Bounding box edited.
Helicopter will not destroy tank after colliding with it.
“Beta” label removed in the Main menu for UH-1H.

DCS Mi-8MTV2
External electric power supply bugfix.
ARK-9 fine tuning knobs will works.
Blade of main rotor gone off when runway start from a ship is fixed.

DCS Combined Arms
New Main Menu theme.
Flyable AC can detect laser ranger emission produced by controllable ground units.
Minimum attack distance for ATGMs has been fixed.
BTR-RD. 9M113 missile model reference corrected.
Corrected infantry descent on helicopters.

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Mensaje  Silver_Dragon Sáb 12 Abr 2014, 11:46

Update #34 WW2
https://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944/posts/808060
Update #34 Apr 11 2014
Friday April 11, 2014 Development Update – The Two Messerschmitts
4 comments Liked 23 likes
Hello folks,
Ooh, how the time flies, another Friday already? My job is the least predictable of all in the project it seems. I tend to have a huge variety of tasks in my lap, all with five alarm bells ringing, and with no one to give them to. I’ve spent all week doing emergency translations and documents. Doing that while also trying to be a single father to two young kids means that there’s literally no time for anything, especially sleep.

When Friday comes around, Friday morning my time, Friday evening Moscow time, that means a very sudden silence. The kids go to their mother, and there’s no urgent work that has to be completed by tonight – Moscow’s off until Sunday night my time.

Then it’s time for me to relax, sit back, and write a Friday update – and after that, most incredible of all, I can finally go and catch up on some z’s.

Work-wise, we’re moving ahead full speed getting the 109 to a stable alpha stage. Tasks are getting smaller, while the results are becoming a lot more noticeable. We’ve spent all week on the cockpit, on animating the gauges (about a third of all objects now move properly), recording new sounds for Dora and Kurfurst, completing an authentic electrical system, writing out the entire set of keybord shortcuts for the K-4 mostly based on the Mustang. Runway take-offs are finally nice and straight.

The new render is still a bit wacky, and that’s completely outside our control, ED guys are putting crazy hours into it as well.

So, the best we can show on screenshots is a couple of interior shots with needles properly pointing at things other than zeroes.

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Also, here’s where we are with the Me.262 external. Hope you guys have a great weekend!

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Mensaje  Silver_Dragon Mar 15 Abr 2014, 12:20

http://forums.eagle.ru/showthread.php?t=123060
Small Update time,

We're still chugging away at essentially the same items noted in the last mini-update.
Testing of all aircraft systems is well underway. Missions are a few days away from being finished.

Mike is beginning to rivet away on the rear fuselage, the last remaining part to be textured on the exterior.
Decals and first liveries are well underway.

More weapons are being overhauled art-wise.
The cockpit has seen several new additions and overhauls of existing components. Hundreds of art-related fixes have been rolled in. There are still some spelling errors to fix and various other additions to make (normal and specular maps for many components, lamp glow, etc.)

The manual draft has been finished and now needs to go through revision (spellchecking, grammar, readability, etc.) before initiating localization.

Administrative tasks such as the new website have been prioritized in the last week.
Things should be popping up very soon.

Excuse my brevity and somewhat incoherent post -- dawn is approaching and coffee is no longer having any effect.

Enjoy a mixed bag of pics of various stuff below.
Work in progress, so handful of salt, as always.

We're getting very close now.
Thank you all for your support,

Leatherneck Simulations

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Mensaje  Silver_Dragon Vie 18 Abr 2014, 12:53

DCS 1.2.8.26834 Open Beta RC2 Change Log disponible.

http://forums.eagle.ru/showpost.php?p=2046133&postcount=7
DCS World
Su-25T. Digital reading of desired course on the HSI is corrected.
Fixed flashing icons on F10 map.
Aircraft can be activated from the Command Bar if selected Uncontrolled mode.
Fixed setLandObject - now sets ID for all objects.
Fixed several issues in the input system.
Su-25T cockpit. Corrected some issues with shape and textures.
Fixed SSE functions for getting objects by name.
Radio for ground units now works.
Fixed possible crashes and memory leaks in the renderer.
Fixed crash if allocation was made in third party code.
TF-51D. Autorudder works.
KC-135. No longer disappears in mid air after take-off.
Render. Fixed overflow of vertex buffer.
AI aircraft. Pinpoint strike. Fixed attack of map objects.
AI planes will no longer land on occupied runways.
Corrected Tu-22M3 model bugs.
Fixed saving of failures during the mission for clients.

DCS Combined Arms
Corrected textures of MANPADS.
Fixed shaking of MANPADS when aiming.
3D. Added new model and animation of ATGM 9M113.
The lock and tracking range of SAM radars is increased.
SAM radars no longer detect helicopters on the ground.
The maximum range of tank laser rangefinders decreased to 4000 m.
Elevation of missile launchers corrected to prevent sinking missiles after launch.
Tank ballistics computer improved.
Added Command Panel for tactical commander to the F7 View.
Ship Control. Removed formation and altitude settings.

DCS Flaming Cliffs
Russian fighters. BVR. Corrected range of target marks on the HUD.
Fixed issue with Su-33 take-off from carrier.
F-15C. Modified damage model of airfoils.
F-15C. Modified aircraft characteristics on descent.
F-15C. Increased gear and flaps drag.
F-15C. Tuned roll instability at altitudes above 30,000 ft.
F-15C. Tuned engine thrust at IDLE and drag.
F-15C. Tuned engine altitude performance.
F-15C. Added engine, CAS and AFCS failures.
F-15C. Added English Flight Manual.
F-15C. Increased elevator mixing at high AOA.
F-15C. Fixed wing fuel tanks destruction.
F-15C. Temporary deleted disengagement of PTC when gear extended.
F-15C. Increased tank volume for negative load factor.
F-15C. Modified collision model.
F-15C. Changed engine nozzle program at MIL.
F-15C. Fixed speedbrake extension not showing in multiplayer.

DCS Mi-8MTV2
Taxi light switch command added (‘RCtrl + L’ by default).
Fixed right landing light.
Additional equipment weight will be accounted in total weight.
Fixed incorrect track replay with pedal trimmer.
Landing lights retract and rotate using key commands.
Electrical system corrections.
Fixed electric ground power.
Fixed crash in en_SpringMi8-12.miz of campaign.
Fixed automatic rectifier engaging.

DCS UH-1H
Removed gunsight reticle in civilian variant.
3D. Fixed gaps in cockpit model.
3D. Windows glass shape edited.
Flight manual corrected.

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Mensaje  Silver_Dragon Vie 18 Abr 2014, 13:22

http://forums.eagle.ru/showpost.php?p=2045930&postcount=16
NASCAR... bah.

Some fun CA possibilities...
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Mensaje  Silver_Dragon Vie 18 Abr 2014, 13:34

VEAO Eurofighter update:
http://forums.eagle.ru/showpost.php?p=2045887&postcount=1141
Goal for Tiffy was end of this year yes but we had 3-4 months delay on Hawk latter part of last year. That also put development of Tiffy back a few months. Also to access certain information on Typhoon we had to do a few things, they are in progress and ongoing.

Typhoon external is in DCS, cockpit is being tweaked and once Hawk is out I'm going to focus on clickable cockpit test system. As you can imagine all focus is on getting Hawk ready in the next few weeks.

We have separate teams working on different projects, all at different stages of development from modelling, skinning, coding, flight models, etc. plus projects I can't disclose right now.

Would I like a functional Typhoon by the end of the year, yes. What level of functionality depends on classification and what we can do in that time. I'm not going to say a definitive time for Typhoon but long term to me means end of this year / Q1 2015.

We already have it flyable in DCS, with our custom cockpit and basic animations internal and external.
The time will be coding the systems but we've learnt a lot from Hawk and can use some of that.

Hope that answers the question in a round a bout way.

And to answer the tanker question, yes we need one for refueling Typhoon. It's on our development plan. Which plane is still being decided and another team will be doing that one.

Cheers,
Chris.

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Mensaje  Silver_Dragon Vie 18 Abr 2014, 21:08

Varios videos de Combined Arms 1.2.8 Beta RC2
https://youtu.be/HF9O2o5jUTU
https://youtu.be/256YR3d8les
https://youtu.be/86_gzceR948
https://youtu.be/pSrfnUMAExc

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