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DCS: World

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Mensaje  Silver_Dragon Miér 25 Ene 2017, 20:12

Nueva imagen de Racoon del mapa de Normandia WW2, se extiende hasta el sur de inglaterra y hay nuevas bases aereas.

https://forums.eagle.ru/showpost.php?p=3026496&postcount=2
DCS: World - Página 25 16265552_1377429385612279_3770728055641542594_n

Silver_Dragon

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Mensaje  Silver_Dragon Vie 27 Ene 2017, 15:50

DCS: World 1.5.6 en beta. Nuevo modelo 3D externo para el Mig-29S

https://forums.eagle.ru/showpost.php?p=3028651&postcount=44

Today we release a new crucial update - DCS 1.5.6 to open beta.
This update introduces new aircraft DCS AJS-37 Viggen by Leatherneck Simulations also a number of fixes and additions.

Note:
today we release DCS 1.5.6 into Open Beta only. The public version of DCS 1.5 will get this update with one week if there will not any showstopper bugs.

Below the list of fixes and additions.

DCS World
Su-25T. Quick Start, Single and Training missions were converted into the multilanguage format.
Su-25T. Added Russian localization for Training missions.
TF-51D. Added Training missions.
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 aiming corrected
Mouse cursor will disappear when idle
Mission generator. Mission generator will create radio presets section in mission file.
Placement of F-14s on a carrier deck corrected.
Training missions. Local player callsign will be correct
MQ-9 Reaper. Camo liveries corrected
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).

Ka-50
Medvedev 2 Campaign. Chinese localization added.
Ka-50 cockpit sounds updated.

DCS Spitfire IX
Fixed invalid argument for side door net animation.
Magneto ON/OFF commands reversed.
Corrected typos in free flight instant mission.
Gunsight brightness commands works correct.
Wing guns will not work when corresponding wing goes off.

DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added training mission on the use of GBU-12 bombs.
Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Corrected F-5E payload in the instant mission Intercept.
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
QS mission Cold Start corrected - added valid home ATC frequency to 19th channel

DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.

DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)

DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed bugs in nearly all campaign and training missions
Fixed INS flight plan no longer will reset when rearming or refueling

DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.

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Mensaje  Silver_Dragon Lun 30 Ene 2017, 05:00

Actualización semanal del 29 de Enero de 2017
https://youtu.be/Escr3XP1F4A

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Mensaje  Silver_Dragon Vie 03 Feb 2017, 15:40

Changelog de la 2.0.5 y añadido del Spitfire Mk.IX en el Alpha

https://forums.eagle.ru/showpost.php?p=3037845&postcount=21

DCS 2.0.5 changelog

Added support of DCS Spitfire IX.


DCS World
Added cargo name in status bar.
Helicopters. When track replays, helicopter "rudder trimmer" local settings will not apply. Only track settings will work.
Script Crash player with querying groups of Mi-8 and UH-1H will not bring crash.
FARP and cargo objects will be able to selecting and then viewed via the F10 map.
Ground units life in the trigger condition will correspond to lifebar indication.
Marker smoke of cargo unload zone will work at 2 km distance and closer.
Multiplayer. Server port can be reassigned in Multiplayer GUI.
VR. Tool tip box size corrected.
VR: Training mission helper cursor and highlight box will be visible.
Mission generator. Fixed error that appears with generating mission for some aircraft.
Fixed GUI error when using 'Nav. targets points' in ME.
Fixed GUI error when tried to change object type for object that already used in advanced task
Su-25T. Corrected payload with one jammer pod. Added second jammer pod.
Custom cockpit liveries now can be placed in C:\Users\<USERNAME>\Saved Games\DCS\Liveries folder (for example liveries for F-86 cockpit can be placed here: "C:\Users\<USERNAME>\Saved Games\DCS\Liveries\Cockpit_F-86F Sabre").
Antiradiation missiles. Corrected guidance system. Corrected launch zone calculation.
GBU-12 guidance corrected.
Mouse cursor will disappear when idle.
Mission generator. Mission generator will create radio presets section in mission file.
Training missions. Local player callsign will be correct.
MQ-9 Reaper. Camo liveries corrected.
Unit.getRadar() function now will return ‘true’ for tracking radars part of SAM complex.
Chinese speech support added.
TOW Bradley M2 launch interval decreased to 2 sec
SAM Avenger too small launch interval in some cases corrected
SAM Stinger (Igla) launch event now appears in briefing
Ground unit weapons name in briefing corrected
ATGM launch delay when units belong the same group removed
Ground unit now continues deploy process after AI switching OFF and ON
Ground Search Radar becomes inactive (but remains rotates) when get 50% damage.
Updated 3D model of MiG-29S (9-13S).
All waypoints for ground start helicopters are checked for valid terrain.
Aerobatics. AI planes will not turn left after loop maneuver instead flying straight.
Added F-5E-3 skins by winners of F-5E skin contest.
Added updated Kilo class submarine.
AI SAMs will not shooting to dead aircraft
Fixed bug that caused to AI wingmen not starting up in some missions.
MiG-29A/C collision model edited. MIG-29s will not explode on take off or landing

Ka-50
Ka-50 cockpit sounds updated.

DCS F-5E
Fuel leakage from damaged fuel tank decreased
AHRS will not work when related CB'S are off
Fuel flow from external tanks corrected
Fixed landing gear alternate release
Roll trimmer motion rate decreased
Fixed frequent CADC failures.
Gear doors are open at cold start.
Added the section for use GBU-12 bombs in the Flight Manual

DCS FC3
Su-27. Added axes for separated pedal wheel brakes and nose wheel steering control
Su-27. Emergency brake handle added into cockpit.
Su-33. Refueling probe will not appears inside cockpit.
Su-33. Emergency brake and Emergency hook handles added into cockpit.

DCS L-39
Added trimmer synchronization in multiplayer
Engine can be stopped in air when "solo flight" option enabled
Flaps control buttons will return into upper position after flaps moving finished
Turn Coordinator deflection corrected
Fixed GMK heading synchronization in multiplayer

DCS UH-1H
Damaged pitot system can be repaired.
Player will not be able to interact with cockpit after all crew members are dead.

DCS A-10C
Air refueling sound will not play after disconnecting from tanker
Corrected damage model of engine nacelles.

DCS MiG-21bis
Fixed misaligned Taxi Lights
Fixed various external model (LOD) errors
Corrected R-13M and R-13M1 missile performance
Fixed anti-skid regardless of nose wheel brake
Corrected FM roll inertia
Corrected R-55 & RS-2US performance
Adjusted In-Ground Effect (IGE)

DCS M-2000C
Added dynamic nose and tail numbering
Added slight buffet at very high pitch rates
Added airfoil aerodynamic force shift back with mach
Updates to jammer switch functionality based on community feedback
Updates to reduce control effectiveness at high AOA
Updates to AP control tuning (some regimes still WIP)
Updates to various AP logic (some features still WIP)
Updates to afterburner fuel flow schedule (lower fuel flow with altitude as expected)
Updates to afterburner performance for acceleration timing (reduced from previous)
Updates to transonic drag modeling for performance and accelerating timing (greatly increased drag from previous)
Updates to external fuel tank and 530D parasite drag values for performance and acceleration timing (minor increase)
Updates to low speed AOA recovery control law for better response
Updates to airfoil tables and stability coefficients to better match sustained turn rate charts (in general before had too high subsonic, too low supersonic)
Updates to hydraulic system damage model
Fixed AP still in standby when re-engaged when AP was previously turned off while in standby
Fixed AP not allowed to disengage when in standby
Fixed FBW gains on ground behavior
Fixed some typos in tooltips
Fixed a minor blending issue in FBW control laws
Fixed engine inlet mass flow too high at high AOA
Fixed engine efficiency at altitude and at idle (reduced)
Fixed minor issue with drag reduction due to slats (reduction was too high previously)
Fixed INS flight plan no longer will reset when rearming or refueling

DCS C-101 by AvioDev
New 3D external model, textures and liveries.
New 3D cockpit model and part of the textures.
Pilot model updated.
Main altimeter got updated behaviour (lagging) when the internal vibrator is OFF.
Fixed main altimeter negative altitudes display.
Fixed a minor glitch in altimeters with the pointer jump, when the baro setting is changed during aircraft climbing/descending.
Barometric setting is not affected now by the pointer stuck due to the internal vibrator being OFF.
Rear cockpit STARTER CB will prevent engine starter operation when is pulled (works in parallel with the forward cockpit CB).
Fixed rear cockpit TARSYN control panel and FD annunciator panel.
Made clock chronometer seconds hand moving discretely (4 steps per a second).
Clock chronometer seconds hand will move backwards, when earlier time is set and chronometer was operating.
Fixed CAWS lights ON/OFF and dimming logic when battery cycled ON and OFF.
Modified cockpit snap views and default cockpit view.
Fixed smoke control panel layout.
Fixed smoke CB position.
Modified smoke colour.
GPU sound is heard now at external views.
Added new sounds in the cockpit: canopy, canopy lock/ safety handles, canopy detachment lever, parking brake handle, emergency gear extension lever, ejection handle.
Added a specific 'buzz' sound, which is heard once batteries are ON.
Sounds for canopy move and open/close locks and the 'buzz' sound are heard at external views now.
Added a quiet 'clicking' sound in cockpit. It is heard when the secondary DC bus is energized.
Added sound for UHF knobs.
Changed several cockpit sounds from mono to stereo.
Adjusted delays, open/close, lock/unlock, squeeze/release timings in the canopy animation.
The canopy safety catch (release handle) now can be squeezed with the canopy locked - the canopy will open immediately, once the canopy lever is unlocked.
Canopy animation updated.
Fixed View axis commands for Joystick Inputs.
Fixed magnetic compass light switch.
Selected second cockpit controls can be heard now from the other cockpit.
Fixed ADI display.
Added CN version of C-101 EB Flight Manual.
Added stairs and helmet to cockpit view when aircraft is off and canopy opened.
Other seat pilot's head is now animated in the cockpit.
Wheel chocks and stairs work correctly now in flyable aircraft.
Fixed external lights panel.
Fixed AI external lights logic.
Fixed landing light position.
Fixed cockpit mirror animation.
Pilot's helmet glass in first-person view implemented (‘H’ key by default).
Forward cockpit canopy will be teared off if it was not locked, once the ejection sequence has been started on ground.
Ejection safety pin now disables the eject handle clickspot until the safety pin is pulled.
Ejection seat model updated.
Deleted fuel flow test button from rear cockpit.

DCS Combined Arms
BMP-1 and BMD-1 now have common sight for all the turret armaments.
Fixed missile armament “hangup” in mode of “missile guidance”.
Voice message “enemy burn” will not play when destroying infantries.
Fixed inverted lengthwise swinging of unit body while accelerating or braking in reverse gear.

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Mensaje  Silver_Dragon Mar 07 Feb 2017, 13:57

Actualización semanal de DCS: World del 5 de Febrero de 2017

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Mensaje  Silver_Dragon Mar 07 Feb 2017, 15:07

Musica de Btd del trailer de DCS Normandy
https://soundcloud.com/btd/soundtrack-for-dcs-normandy-trailer-dramatic-version

Puede ser que lo tengamos a la vuelta de la esquina.

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Mensaje  Silver_Dragon Lun 13 Feb 2017, 19:38

Actualización semanal de DCS: World del 12 de Febrero de 2017

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Mensaje  Silver_Dragon Vie 17 Feb 2017, 15:09

Mas imagenes del AV-8B Harrier N/A de RAZBAM
DCS: World - Página 25 16707613_1258159030937399_4276734430868677575_o
DCS: World - Página 25 16804365_1258159054270730_5888797766445145165_o
DCS: World - Página 25 16707570_1258159080937394_714884082942004697_o

Y barcos realizados por Prowler111 (un buque de transporte pesado, el LCA-1 Tarawa, Un Supply, LCU y LCAC)
https://forums.eagle.ru/showpost.php?p=3053713&postcount=58
DCS: World - Página 25 16716153_1400063650015519_455915523398995873_o
DCS: World - Página 25 16700489_1400063653348852_8324466390432435966_o
DCS: World - Página 25 16707688_1400063656682185_6969140812776256881_o

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Mensaje  Silver_Dragon Vie 17 Feb 2017, 17:18

Mas fotos de DCS: Normandy.
DCS: World - Página 25 Screen_170216_142831
DCS: World - Página 25 Screen_170216_133732
DCS: World - Página 25 Screen_170216_133137
DCS: World - Página 25 Screen_170216_132738
DCS: World - Página 25 Bombs-away
DCS: World - Página 25 B-17G-bombs

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Mensaje  Silver_Dragon Dom 19 Feb 2017, 02:17

Pequeño anuncio de Wags sobre el desarrollo del F/A-18C

https://forums.eagle.ru/announcement.php?f=&a=76

New news on the Hornet project will be made available a few weeks after the release of the Normandy 1944 map. In the meantime, the Hornet is under VERY active development.

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Mensaje  Silver_Dragon Lun 27 Feb 2017, 04:29

Actualización semanal de DCS: World del 26 de Febrero de 2017

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Mensaje  Silver_Dragon Vie 03 Mar 2017, 16:10

DCS: World 2.0.5 Update 1 Changelog
https://forums.eagle.ru/showpost.php?p=3067976&postcount=22

DCS 2.0.5.2576 Update 1 Changelog

DCS AJS-37 Viggen by Leatherneck integrated.

DCS World
S-25OF rocket engine plume increased.
Sweden is in the blue coalition by default.
Adjusted propeller drawing procedure for correct blur appearance.
ME. Trigger zone could be set below 100 meter radius.
MiG-29S. Errors of external 3D model corrected.
Force Feedback with Saitek Cyborg Evo Force joystick restored (need to add ‘input.blacklist_ffb = false’ line into \Saved Games\DCS\autoexec.cfg file).
SA-15 Tor. Rearming restored.
MP. F10 map will works correctly after mission changing.
Game crash when player issues command Group.destroy() to their own group fixed.
Fire effect of BetAB-ShP piercing concrete bomb booster corrected.
Aircraft without internal gun will have gunpod sound.

DCS Hawk by VEAO
AHRS failure on re-spawn fixed.
HYD2 pressure loss on re-spawn fixed.
Keyboard pitch control now auto re-centers preventing HYD bleed during flight.
Swiss textures being black in F1 and F2 view fixed.
Liveries: “Finland HW-329 Green Brown” added to country Finland.
Liveries: “Finland HW-341 Grey” made more matte and wrong liveries name fixed (was “HW-373 Grey” instead of “HW-341 Grey”)
External canopy glass made more transparent.
Updates to EFM flight model.

DCS CA
Added full support of hieroglyphs for the binoculars interface.
Crash when controlled Igla collides with building fixed.
Crash when player leaves ground unit with turned ON radar view fixed.

DCS F-5E
Muzzle flashes will not appear inside cockpit.

DCS Spitfire IX
Changed altimeter set pressure scale from ATA to millibars.

DCS Flaming Cliffs 3
Su-25. Gunsight reticle indication of range is corrected.

DCS C-101 by AvioDev
Fixed collision model to improve FPS, especially when flying close to some objects.
Improved flaps external model.

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Mensaje  Silver_Dragon Sáb 04 Mar 2017, 15:05

DCS: World - Página 25 Screen_170303_131410
DCS: World - Página 25 Screen_170303_131311
DCS: World - Página 25 Screen_170303_125349
DCS: World - Página 25 Screen_170303_125248
DCS: World - Página 25 17157408_1416335025055048_5906037254774112436_o

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Mensaje  Silver_Dragon Lun 06 Mar 2017, 05:20

Actualización semanal de DCS: World del 05 Marzo de 2017

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Mensaje  Silver_Dragon Jue 09 Mar 2017, 15:24

Trailer de GA de Normandia
https://www.facebook.com/eagle.dynamics/videos/10158413498320341/

y descripción de la pagina de FB de ED con el Pack de unidades de WW2 (Gratis para los que tienen el mapa de WW2 por el KickStarter), preorden el viernes 10 de Marzo, salida a finales de Abril.

The DCS: Normandy 1944 Map and DCS: World War II Assets Pack will be available for download by late April 2017.

More details coming this weekend in the Newsletter!

The DCS: Normandy 1944 Map is centred on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometres and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the “Atlantic Wall”, rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.
A vital aspect of creating an authentic World War II battlefield is to populate it with matching artificial intelligence (AI) World War II assets. The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent the last three year creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy. These assets include:

• Tanks and Mobile Artillery
o M4 Sherman Firefly
o M4A4 Sherman with "Rhino" hedge cutter
o Mk VIII Cromwell
o Jagdpanzer IV
o Sd.Kfz. 162
o Tiger I
o Tiger II
o Panther V
o Panzer IV
o Sturmpanzer IV Brummbär, Sd. Kfz. 166
o Jagdpanther G1

• Cars and Trucks
o Jeep Willys
o Truck CCKW 353
o Bedford MWD
o Kübelwagen 82
o Truck Blitz 36-6700A
• Steam Train and Cars
o DRG Class 86 locomotive
o Tank wagon
o G10 covered wagon
o DR 50 Ton Flat Wagon Type SSys
• Anti-Aircraft Artillery
o Bofors 40 mm gun
o 8.8 cm Flak Gun 18, 36, & 37
o 2 cm Flak 30/38/Flakvierling
• Ships
o LCVP Higgins
o LST Mk2
o USS Samuel Chase
• Infantry
o US soldier
o UK soldier
o German soldier
• Aircraft
o B-17G bomber
The DCS: World War II Assets Pack will continue to grow with DCS: Combined Arms compatibility and free asset additions that includes:
• New tanks
• SdKfz 234/2 "Puma"
• Sd.Kfz. 251
• Sd.Kfz.2 Kettenkrad
• Horch staff car
• E-boat Schnellboot type S-130
• Uboat type 7
• German search lights
• Barrage balloons
• Avro Lancaster
• Hawker Typhoon
• C-47
• Ju-88
• Fw 190 A-6 and A-8
• Bf 109 G-6
• A-20 Havoc/Boston
• B-24
• B-25
• B-26

The DCS: Normandy Map and the DCS: World War II Assets Pack will be available as a 20%-off, pre-purchase bundle for $47.99. Upon release in late April 2017, the DCS: Normandy 1944 Map and DCS: World War II Assets Pack bundle will be sold for $59.99, and the stand-alone DCS: Normandy 1944 Map for $44.99 and the stand-alone DCS: World War II Assets pack for $29.99.
Note: Those that took part in the DCS: World War II Kickstarter campaign, and provided a high enough contribution to receive the Normandy map, will receive the assets pack for free.

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Mensaje  Silver_Dragon Lun 13 Mar 2017, 16:12

DCS Update Semanal 12 Marzo 2017 (Versión Española)

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Mensaje  Silver_Dragon Lun 24 Abr 2017, 20:37

El personal que partició en la KickStarter de WW2 (y esta dentro del tramo de acceso a ellos), ya puede pedir sus numeros de serie tanto de Normandia y el "Assest Pack"

Comprobad en:
https://www.digitalcombatsimulator.com/en/personal/backer/

Se ha hablado por Wags en el ultimo Stream, que puede haber beta cerrada para los Backers antes de finales de mayo.

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Mensaje  Silver_Dragon Lun 24 Abr 2017, 20:49

imagen "subliminal" en el ultimo video teaser de Normandia WW2 (1:50) del F/A-18C Hotnet
DCS: World - Página 25 9d02cf13e1544f7dbd1924af6c39f949c94f8de2

https://www.facebook.com/eagle.dynamics/videos/10158646542255341/

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Mensaje  Silver_Dragon Sáb 13 Mayo 2017, 15:16

Mucho ojo con el ultimo update de la 1.5. Las compras en Steam ya no serán compatibles con la versión "StandAlone" de DCS: World. Steam ha dado un giro de tuerca mas en la cuestión de "limitar" los productos extrictamente a su plataforma (como en el pasado impedir la retrocompatibilidad con claves externas). A partir de ahora, todos los productos comprados en Steam serán solo usables en Steam, impidiendo la "fuga" a la versión StandAlones y la fuga tambien de jugadores fuera de la plataforma.
https://forums.eagle.ru/showpost.php?p=3137085&postcount=86

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Mensaje  Silver_Dragon Dom 14 Mayo 2017, 22:18

Video del sistema ALCS (Automatic Carrier Landing System) en el F-14 Tomcat....

https://www.youtube.com/watch?v=mw30ypuL6NY

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Mensaje  Silver_Dragon Mar 30 Mayo 2017, 15:32

Presentación del F/A-18 Hornet en E3 2017 por parte de ED y Belsimtek en asociacion con Boeing, en el Stand de Thrustmaster en el que tambien Thrustmaster presentará un nuevo HOTAS F/A-18 en colaboración con ED.

https://forums.eagle.ru/showthread.php?p=3152953#post3152953
DCS: F/A-18C HORNET AT E3 2017

Lausanne, Switzerland, May 29th, 2017 - DCS: F/A-18C Hornet to be unveiled at E3 2017!

Eagle Dynamics SA and Belsimtek are excited to announce that DCS: F/A-18C Hornet will have its debut showing at E3 2017 at the Thrustmaster® booth. DCS: F/A-18C will be by far the most authentic PC simulation of a modern fighter to date, and it will use unique CFD engine and aerodynamics developed by Belsimtek. Based on exhaustive research in association with Boeing, current fighter pilots and the development of our new simulation engine, the DCS: F/A-18C Hornet will set a new benchmark.

Eagle Dynamics SA senior producer, Matt Wagner, states, “We are happy to announce the cooperation between Eagle Dynamics SA and Thrustmaster® to create the ultimate F/A-18C Hornet simulation experience”. “After the success of our first collaboration with Eagle Dynamic SA on DCS: A-10C Warthog, that lead to the HOTAS Warthog, we are proud to start a new collaboration on the DCS: F/A-18C Hornet”, says Gilles Raulet, Thrustmaster Development Director.

Please stop by the Thrustmaster® booth South Hall #2813 and experience the next level of combat aviation simulation!

About DCS World

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield game. Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks and ships possible. The free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes the flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter.

The download comes with the most powerful mission planner ever designed, full network play and more than 145 AI weapons systems, 113 ground vehicles and trains, 16 Ships and 73 AI aircraft permitting you to plan and play highly sophisticated missions. DCS World is massively extensible through additional DCS modules as well as user-made add-ons and mods which you can purchase and download from our site.
DCS is a true "sandbox" simulation that is also designed to cover multiple time periods of interest such as WWII, Vietnam, Gulf War and others. As examples of products progressing to completion for DCS, "Normandy 1944" is in final phase of development and "Persian Gulf" is close behind.
DCS World is fundamentally a deep, authentic and realistic simulation game designed also to offer a more relaxed game play to suit the user and his particular level of experience and training. The ambition is to hand hold users from novice pilot all the way to the most advanced and sophisticated operator of such complex weapons systems as the A-10C or the Mirage 2000C. The only next step is the real thing!

About Thrustmaster HOTAS :

Designed for simmers, by simmers:
The HOTAS WARTHOG™ joystick is the result of an intense collaboration between Thrustmaster's development teams and members of the simmer community. Exchanges and studies were carried out constantly throughout the product's development phase, in order to create a joystick which meets the most specific and precise requirements of the experts. The result is a replica set of the joystick, dual throttle system and dual throttle control panel of the U.S. Air Force A-10C attack aircraft.

With T.A.R.G.E.T software that allows for total interaction between different Thrustmaster USB controllers, with simplified configurations in simulators, and the use of a single preset for all controllers, The HOTAS WARTHOG™ joystick is ready for an enlarged ecosystem including among other development, new Add-On for Joystick.

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Mensaje  Silver_Dragon Miér 31 Mayo 2017, 23:30

Btd nos pone la musica del teaser del F/A-18C Hornet
https://soundcloud.com/btd/teaser-for-dcs-fa-18c-hornet

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Mensaje  Silver_Dragon Jue 08 Jun 2017, 21:43

Wags poniendo los dientes largos para la E-3 y el F/A-18C

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Mensaje  Silver_Dragon Jue 15 Jun 2017, 21:03

Varios videos del E3
https://www.facebook.com/VirtualTbirds/videos/10155413278264287/?hc_ref=PAGES_TIMELINE
https://www.facebook.com/VirtualTbirds/videos/10155413326704287/?hc_ref=PAGES_TIMELINE
https://www.facebook.com/VirtualTbirds/videos/10155416863989287/?hc_ref=PAGES_TIMELINE
https://www.facebook.com/VirtualTbirds/videos/10155417365479287/?hc_ref=PAGES_TIMELINE
https://www.facebook.com/VirtualTbirds/videos/10155419320149287/?hc_ref=PAGES_TIMELINE

https://youtu.be/fj6Co10SxH8

Wags entrevistado
https://youtu.be/Ekv6H5ro2rg

DCS: World - Página 25 1497535539192414519
DCS: World - Página 25 1497535541129476262
DCS: World - Página 25 1497535538145298855

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Mensaje  Silver_Dragon Sáb 17 Jun 2017, 14:19

Puesto Olberd del equipo de ED. Los sistemas que va a traer el Hornet por ahora
https://forums.eagle.ru/showpost.php?p=3167340&postcount=230
-Radar Aire-Tierra, JHMCS, Data Link 4/16, HUD repeater, Sistema de aterrizaje automatico, Radar Aire - Aire + misiles de largo alcance, 3 MDFs (uno con un sistema diferente de renderización), 2 Ordenadores de mision,-Sistema de control de vuelo digital, AFM vuelo supersonico, Gancho de apontaje, HARMs, Walleyes, JDAM/JSOW Y mas cosas...

https://forums.eagle.ru/showpost.php?p=3167242&postcount=2898
Ni el radar, ni los Harms o los Harpoons estuvieron preparados para E-3

Los planes de añadirle el Link 16 serán mas adelante
https://forums.eagle.ru/showpost.php?p=3133136&postcount=2425

La configuración de reconocimiento no está planeada por el momento, y el F/A-18C no tiene un modo de evasión de terreno real (que ellos sepan), aún asi, esperan implementarlo en un futuro.
https://forums.eagle.ru/showpost.php?p=3130755&postcount=2377

Una de las cuestiones que han puesto en el foro es que el portaviones usado en la demo del F/A-18C es el antiguo modelo de superVaisa de CVN-74 Steiner que se vió en 2015, y en si, ha sido modificado y se convertirá en el modulo de portaviones americano en el futuro (confirmado por Wags y otros miembros del equipo de ED), yo en un primer momento pensé que era un MOD. El video de 2015 de Yura Brant (SuperVaisa).

https://www.youtube.com/watch?v=LevKEgWTQVU

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